Potion: Telekinesis
When a dose of this potion is imbibed, a character will have the power to manipulate an object with his or her mind, causing it to move without touching it.
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Area of Effect: The “Heaved weight allowance” of the imbiber (x5 current strength = pounds that can be manipulated.
Avoidance-Roll: None.
Damage: A force can be used to snap bones, pin opponents, or deliver a forceful blow causing damage up to x2 your strength.
Doses: 1-D6.
Duration: 60 turns (5 minutes), or as long as the imbiber concentrates without being interrupted (touched roughly). Each time the imbiber is interrupted, a successful avoidance-roll vs."Mental-Attack" must be rolled to keep the telekinetic power from being terminated.
Effect Time: Instant.
Hand Movement: None.
Healing: None.
History: Unknown.
Immunities: Spirits and intangible creatures are not effected.
Invoke time: None.
Maximum Adjustment: None.
Notes: None.
Potion Attributes:
Color ---- : Pink.
Smell ---- : None.
Taste ---- : None.
Texture - : Like water.
Preparation: Drink it.
Range: 10 spaces (50').
Resting Time: 10 turns (if strenuous activity has been attempted with telekinesis).
Special: None.
Susceptibilities: None.
Value: 3 Electrum per dose.