Potion: Telekinesis    

When a dose of this potion is imbibed, a character will have the power to manipulate an object with his or her mind, causing it to move without touching it.

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Area of Effect: The “Heaved weight allowance” of the imbiber (x5 current strength = pounds that can be manipulated.

 

Avoidance-Roll: None.

Damage: A force can be used to snap bones, pin opponents, or deliver a forceful blow causing damage up to x2 your strength.

 

Doses: 1-D6.

Duration: 60 turns (5 minutes), or as long as the imbiber concentrates without being interrupted (touched roughly). Each time the imbiber is interrupted, a successful avoidance-roll vs."Mental-Attack" must be rolled to keep the telekinetic power from being terminated.

 

Effect Time: Instant.

Hand Movement: None.

Healing: None.

History: Unknown.

Immunities: Spirits and intangible creatures are not effected.

Invoke time: None.

Maximum Adjustment: None.

Notes: None.

 

Potion Attributes:

Color ---- : Pink.

Smell ---- : None.

Taste ---- : None.

Texture - : Like water.

 

Preparation: Drink it.

Range: 10 spaces (50').

Resting Time: 10 turns (if strenuous activity has been attempted with telekinesis).

Special: None.

Susceptibilities: None.

Value: 3 Electrum per dose.