Potion: Steel Scream    

When a dose of this potion is consumed, the imbiber can scream on the beginning of the next turn. This scream sounds like the violent ripping of large steel plates, and is so intense, it will keep casters from casting spells (even Pychics) if they do not make the successful "Avoidace-Roll".

 

%Roll: Length of time to lose the ability to cast spells:
01-55:   1-D4 turns.
56-65:   2-D4 turns.
66-74:   3-D4 turns.
75-82:   4-D4 turns.
83-89:   5-D4 turns.
90-95:   6-D4 turns.
96-00:   7-D4
turns.

--------------------------------------------------------------

--------------------------------------------------------------

Area of Effect: Imbiber only.

Avoidance-Roll: Yes: vs. "Magic".

Damage: None.

Doses: 1-D4.

Duration: See: "Length of time to lose the ability to cast spells" (above). See: "Preparation".

Effect Time: Instant.

Hand Movement: None.

Healing: None.

History: Unknown.

Immunities: None.

Invoke time: None.

Maximum Adjustment: None.

Notes: None.

 

Potion Attributes:

Color ---- : Silver-gray.

Smell ---- : None.

Taste ---- : None.

Texture - : Like water.

 

Preparation: Drink 1 dose. The imbiber must scream on the turn after drinking this potion, or it will be wasted.

 

Range: Imbiber only (meaning the scream originates from the imbiber).

Resting Time: None.

Special: There will be a 1% chance of permanently losing the ability to cast spells. All spells will be lost, as well as spell-points. A caster's path can once again be learned, but all that you have now (spells and spell-points) are LOST.

 

Susceptibilities: None.

Value: 1 Electrum per dose.