Potion: Silence
The Silence Potion is handy item for sneaking and surprise attacks. When the effect of this potion is in effect, the imbiber will be silenced. He or she will not be able to make a sound (even the ability to be heard will be silenced, thus casting, or any verbal invocations will be impossible).
If one who is silenced steps on dry leaves, or slips on loose gravel, noise will be made, yet only at 10% of the normal.
Game Master: Remember that some creatures have a keen sense of smell, so determine if the wearer is sniffed out and discovered (how this will be done will be completely up to you). The Silence Potion can be used in many different ways by the players, yet must be done logically, and within the bounds of the game.
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Area of Effect: Imbiber only.
Avoidance-Roll: None.
Damage: None.
Doses: 1-D6.
Duration: 3 hours.
Effect Time: 3 turns (15 seconds).
Hand Movement: None.
Healing: None.
History: It is supposed that the Aldarian Elf race invented this potion, along with other items of silence.
Immunities: Only physical creatures that eat and drink to live are effected by the power of this potion.
Invoke time: None.
Maximum Adjustment: None.
Notes: None.
Potion Attributes:
Color ---- : Clear, like water.
Smell ---- : Like ocean breeze.
Taste ---- : Like water.
Texture - : Like water.
Preparation: Drink 1 dose.
Range: Imbiber only.
Resting Time: None.
Special: None.
Susceptibilities: None.
Value: 45 Silver per dose.