Potion: Shielding
The imbiber will gain a pool of base-damage points that must be damaged to 0 before armoring is damage, or flesh is wounded (see: "Notes").
Roll on the following table to see how many Shielding Points with potion will give:
%Roll: Shielding Points:
01-46: 100
47-56: 150
57-65: 200
66-73: 250
74-80: 300
81-86: 350
87-91: 400
92-95: 450
96-98: 500
99-00: 600
Just as armor has a chance of turning attacks, this potion has a 50% chance to turn attacks as well (if an attack is turned, the shield will not be damaged).
There will be a 10% chance of this being a Greater Shielding potion. If this is the case, Shielding Points will be at x2. Chance to turn attacks will also double to 60% Value: 12 Silver per Shielding Point.
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Area of Effect: Imbiber only.
Avoidance-Roll: None.
Damage: None.
Doses: 1-D4.
Duration: 24 hours.
Effect Time: 1 turn (5 seconds).
Hand Movement: None.
Healing: None.
History: Unknown.
Immunities: Only physical creatures that eat and drink to live are effected by the power of this potion.
Invoke time: None.
Maximum Adjustment: None.
Notes: Drinking multiple doses of this potion will stack Shielding Points, increasing the imbiber's protection against damaging attacks.
Potion Attributes:
Color ---- : Luminecent-yellow.
Smell ---- : None.
Taste ---- : None.
Texture - : Like water.
Preparation: Drink 1 dose.
Range: Imbiber only.
Resting Time: None.
Special: None.
Susceptibilities: None.
Value: 3 Silver per per Shielding Point.