Potion: Shielding    

The imbiber will gain a pool of base-damage points that must be damaged to 0 before armoring is damage, or flesh is wounded (see: "Notes").

 

Roll on the following table to see how many Shielding Points with potion will give:

%Roll: Shielding Points:
01-46:   100
47-56:   150
57-65:   200
66-73:   250
74-80:   300
81-86:   350
87-91:   400
92-95:   450
96-98:   500
99-00:   600

 

Just as armor has a chance of turning attacks, this potion has a 50% chance to turn attacks as well (if an attack is turned, the shield will not be damaged).

 

There will be a 10% chance of this being a Greater Shielding potion. If this is the case, Shielding Points will be at x2. Chance to turn attacks will also double to 60% Value: 12 Silver per Shielding Point.

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Area of Effect: Imbiber only.

Avoidance-Roll: None.

Damage: None.

Doses: 1-D4.

Duration: 24 hours.

Effect Time: 1 turn (5 seconds).

Hand Movement: None.

Healing: None.

History: Unknown.

Immunities: Only physical creatures that eat and drink to live are effected by the power of this potion.

 

Invoke time: None.

Maximum Adjustment: None.

Notes: Drinking multiple doses of this potion will stack Shielding Points, increasing the imbiber's protection against damaging attacks.

 

Potion Attributes:

Color ---- : Luminecent-yellow.
Smell ---- : None.
Taste ---- : None.
Texture - : Like water.

 

Preparation: Drink 1 dose.

Range: Imbiber only.

Resting Time: None.

Special: None.

Susceptibilities: None.

Value: 3 Silver per per Shielding Point.