Potion: Repulsiveness
When a dose of this potion is imbibed, the following will benefit the drinker:
- Hurled weapons: 70% chance (31+ roll) of going astray, not striking the imbiber.
- Thrown weapons: 80% chance (21+ roll) of going astray, not striking the imbiber.
- Creatures using a hand-held weapon to strike must make a successful avoidance-roll vs. “Paralysis”, or miss.
- All damage inflicted upon armoring or flesh will be decreased by 75%.
Any creature that attempts to near (step within the “Area of effect”) must pit its strength against the power
of the potion (the potion’s repulsiveness will be considered at x2 the imbiber’s strength).
For every turn that a creature stays within the “Area of effect”, it must pit its strength against the imbiber or
be repulsed out of the “Area of effect”.
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Area of Effect: 3 spaces (15') out all about the imbiber.
Avoidance-Roll: None.
Damage: None.
Doses: 1-D6.
Duration: 2-D6 +1 turns.
Effect Time: 1 turn (5 seconds).
Hand Movement: None.
Healing: None.
History: Unknown.
Immunities: Intangible creatures are not effected.
Invoke time: None.
Maximum Adjustment: None.
Notes: None.
Potion Attributes:
Color ---- : Clear like water.
Smell ---- : None.
Taste ---- : None.
Texture - : Like water.
Preparation: Drink a dose.
Range: Imbiber only.
Resting Time: 3 turns (15 seconds) after "Duration" has expired.
Special: Any allies who are within the range of this potion can be protected in the same manner as the imbiber, but the imbiber must be fully aware of them (they must be in full sight).
Susceptibilities: None.
Value: 80 Silver per dose.