Potion: Quickness
Upon the "Command word(s)" spoken, and one dose of the potion imbibed, the power of this potion
will enable the imbiber to take two or more turns per turn. It does not increase the coordination, or the actual speed of the imbiber, but rather gives him or her extra turns (this is the effect of this amazing enchantment).
Roll on the following chart to know the "Quickness Level" of this potion:
Chance of heart attack after
%Roll: Quickness Level: Effects: the "Duration" has expired:
01-74: Quickness 1 x2 speed (2 turns in one). 5%
75-82: Quickness 2 x3 speed (3 turns in one). 10%
83-89: Quickness 3 x4 speed (4 turns in one). 15%
90-95: Quickness 4 x5 speed (5 turns in one). 20%
96-00: Quickness 5 x6 speed (6 turns in one). 25%
The time it takes for a heart attack: 1 turn (5 seconds).
If a player wishes to counter this deadly side effect, he or she must win initiative against the Game Master (who gets a +81 on the roll). If the player wins initiative, he or she will have 1-D4 +1 turns to do something before dying.
--------------------------------------------------------------
--------------------------------------------------------------
Area of Effect: Imbiber only.
Avoidance-Roll: After the "Effect Time" has expired the imbiber must make a successful avoidance-roll vs. "Stun", or be stunned for 1 turn (50% movement, -30 Defense, -30 Offence, 50% chance of Ability and Spell-casting failure).
Damage: Imbiber will age 6 months x the quickness of the potion after the effects have worn off.
Doses: 1-D4.
Duration: 30 turns (150 seconds).
Effect Time: 1 turn (5 seconds).
Hand Movement: None.
Healing: None.
History: It is suspected this potion, just as the quickness ring, and the power which is recklessly harnessed within it, was devised by powerful Shallant Enchanters. Upon inquire, they bluntly denied anything to do with this dangerous potion.
Immunities: None. If this potion is used by non-living creatures (i.e., Dithinoth, animated, organic, etc.) the deadly side effects may destroy these types of creatures as well.
Invoke time: None.
Maximum Adjustment: None.
Notes: None.
Potion Attributes:
Color ---- : Silver.
Smell ---- : None.
Taste ---- : None.
Texture - : Like liquid gold.
Preparation: Drink 1 dose.
Range: Imbiber only.
Resting Time: Imbiber must rest for 1 turn (5 seconds) x the quickness of the potion after the effects have worn off.
Special: If the imbiber has a regeneration in effect after the "Duration" has expired, he or she can escape the deadly effects of this potion (but not the aging effect -- See: "Damage").
Susceptibilities: None.
Value: Quickness 1: 2 Electrum per dose.
Quickness 2: 4 Electrum per dose.
Quickness 3: 6 Electrum per dose.
Quickness 4: 8 Electrum per dose.
Quickness 5: 10 Electrum per dose.