Potion: Quake    

When this potion is swallowed, the imbiber will be able to create a tremor-like vibration of great power that will effect nonflesh matter (i.e., crystal, earth, steel, stone, wood, Etc.). This power can be directed at any object desired within the “Area of effect”. See: "Damage".

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Area of Effect: 15' radius (1 space and the next ring of spaces surrounding that space).

Avoidance-Roll: None. See: "Immunities".

Damage: 1-D6 per two levels of the imbiber. See: "Explanation".

Doses: 1-D4.

Duration: 1 turn (5 seconds).

Effect Time: Instant.

Hand Movement: None.

Healing: None.

History: Unknown.

Immunities: Living organisms of all types are not effected. Only non-flesh matter is effected.

Invoke time: None.

Maximum Adjustment: None.

Notes: The effect of this potion can harm dead and undead class creatures, but an avoidance-roll vs. "Magic" will resist its effect.

 

Potion Attributes:

Color ---- : Silver.
Smell ---- : Earthen.
Taste ---- : Like dirt.
Texture - : Like molten silver.

 

Preparation: Drink 1 dose.

Range: 12 spaces (60').

Resting Time: 1 turn (5 seconds).

Special: None.

Susceptibilities: The effects of this potion will inflict x2 damage on creatures made of crystal, gem, glass and ice material.

 

Value: 16 Electrum per dose.