Potion: Opening    

When a dose of this potion is imbibed, the drinker will have the power to magically cause one
portcullis to open. This potion will not stop traps from being set off though, nor protect the imbiber from those types of snares.

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Area of Effect: One door, window, trap door, chest-lock, etc. (But drinker of potion must know it is there).

 

Avoidance-Roll: None.

Damage: None.

Doses: 1-D10.

Duration: Instant.

Effect Time: Instant.

Hand Movement: Point at portcullis after imbibing a dose of Opening Potion.

Healing: None.

History: Shallants created this potion. It is suspected that this devious race brooded over the making of this potion for many years, until they got it right. This potion is just like them; sneaks.

 

Immunities: Magical, or magically sealed doors, windows, trap doors, chest-locks, etc. are immune.

Invoke time: None.

Maximum Adjustment: None.

Notes: None.

 

Potion Attributes:

Color ---- : Brown.
Smell ---- : Like a forest.
Taste ---- : Like wood.

Texture - : x2 thinner than water.

 

Preparation: Drink 1 dose.

Range: 6 spaces (30').

Resting Time: None.

Special: None.

Susceptibilities: None.

Value: 15 Silver per dose.