Potion: Necromancy
This potion will give the imbiber 300 temporary, expendable, modification-points to cast ANY Necromancer caster abilities and spells.
These are not like the modification-points you earn when you level (to purchase permanent abilities). Once you purchase an ability or spell using these modification-points, that ability or spell will lay dormant within you until it is used. Once that used, it is gone.
To the player:
You can drink more than one of these potions to gain multiple abilities and spells, some of which (or all) can be the same. Keep a list and cross off each one used as you play.
No prerequisites are needed to invoke or cast these abilities and spells.
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Area of Effect: Imbiber only.
Avoidance-Roll: None.
Damage: None. See: "Explanation of Potion".
Doses: 1.
Duration: See the above explanation.
Effect Time: As the ability invoked, or the spell cast.
Hand Movement: As the ability invoked, or the spell cast.
Healing: As the ability invoked, or the spell cast.
History: Unknown.
Immunities: As the ability invoked, or the spell cast.
Invoke time: As the ability invoked, or the spell cast.
Maximum Adjustment: As the ability invoked, or the spell cast.
Notes: As the ability invoked, or the spell cast.
Potion Attributes:
Color ---- : Green.
Smell ---- : Like an opened coffin.
Taste ---- : Bone marrow.
Texture - : Like water.
Preparation: Drink it.
Range: As the ability invoked, or the spell cast.
Resting Time: As the ability invoked, or the spell cast.
Special: As the ability invoked, or the spell cast.
Susceptibilities: As the ability invoked, or the spell cast.
Value: 13 White-Gold.