Potion: Necromancy    

This potion will give the imbiber 300 temporary, expendable, modification-points to cast ANY Necromancer caster abilities and spells.

 

These are not like the modification-points you earn when you level (to purchase permanent abilities). Once you purchase an ability or spell using these modification-points, that ability or spell will lay dormant within you until it is used. Once that used, it is gone.

 

To the player:

You can drink more than one of these potions to gain multiple abilities and spells, some of which (or all) can be the same. Keep a list and cross off each one used as you play.

 

No prerequisites are needed to invoke or cast these abilities and spells.

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Area of Effect: Imbiber only.

Avoidance-Roll: None.

Damage: None. See: "Explanation of Potion".

Doses: 1.

Duration: See the above explanation.

Effect Time: As the ability invoked, or the spell cast.

Hand Movement: As the ability invoked, or the spell cast.

Healing: As the ability invoked, or the spell cast.

History: Unknown.

Immunities: As the ability invoked, or the spell cast.

Invoke time: As the ability invoked, or the spell cast.

Maximum Adjustment: As the ability invoked, or the spell cast.

Notes: As the ability invoked, or the spell cast.

 

Potion Attributes:

Color ---- : Green.
Smell ---- : Like an opened coffin.
Taste ---- : Bone marrow.
Texture - : Like water.

 

Preparation: Drink it.

Range: As the ability invoked, or the spell cast.

Resting Time: As the ability invoked, or the spell cast.

Special: As the ability invoked, or the spell cast.

Susceptibilities: As the ability invoked, or the spell cast.

Value: 13 White-Gold.