Potion: Mental Vulnerability
Game Master: Read "Special" before implimenting this potion and its effects. When this potion is consumed the imbiber's avoidance-roll vs. "Mental-Strength" will be cut in half (rounded down).
Area of Effect: Imbiber only.
Avoidance-Roll: Yes: Vs. "Mental-attack". Due to this potion being consumed, the imbiber cannot use luck to succeed against this avoidance-roll.
Damage: None. See: "Explanation".
Doses: 1-D6.
Duration: 3 hours.
Effect Time: 3 turns (15 seconds).
Hand Movement: None.
Healing: None.
History: Unknown.
Immunities: None.
Invoke time: None.
Maximum Adjustment: None.
Notes: None.
Potion Attributes:
Color ---- : Clear.
Smell ---- : None.
Taste ---- : None.
Texture - : Like water.
Preparation: Drink or pour 1 dose into liquid.
Resting Time: None.
Special: Game Master: The one who drinks this potion, whether it be directly from the potion bottle itself, or mixed into a drink, will not know that he or she has failed or succeeded the avoidance-roll. The Game Master will roll this for the player (the player will not know).
Susceptibilities: None.
Value: 70 Electrum per dose.