Potion: Magic Vulnerability     

Game Master: Read "Special" before implimenting this potion and its effects. When this potion is consumed the imbiber's avoidance-roll vs. "Magic" will be cut in half (rounded down).

 

Area of Effect: Imbiber only.

Avoidance-Roll: Yes: vs. "Magic". Due to this potion being consumed, the imbiber cannot use luck to succeed against this avoidance-roll.

 

Damage: None. See: "Explanation".

Doses: 1-D6.

Duration: 3 hours.

Effect Time: 3 turns (15 seconds).

Hand Movement: None.

Healing: None.

History: Unknown.

Immunities: None.

Invoke time: None.

Maximum Adjustment: None.

Notes: None.

 

Potion Attributes:

Color ---- : Clear.
Smell ---- : None.
Taste ---- : None.
Texture - : Like water.

 

Preparation: Drink or pour 1 dose into liquid.

Resting Time: None.

Special: Game Master: The one who drinks this potion, whether it be directly from the potion bottle itself, or mixed into a drink, will not know that he or she has failed or succeeded the avoidance-roll. The Game Master will roll this for the player (the player will not know).

 

Susceptibilities: None.

Value: 70 Electrum per dose.