Potion: Life    

When this potion is imbibed, one that is slain will come back to life.

When this potion is poured upon one that is slain, he or she will come back to life.

 

Dithinoth: When a character comes back to life there will be a 30% chance that a Dithinoth will come to investigate. Read up on Dithinoth for details. If the Dithinoth is defeated, the one raised will earn the right to stay within the land of the living. If others attempt to fight, the Dithinoth will first attempt to slay the one it came for and then, if successful, turn on the rest of the company (but only those in the company who have actually struck it). If one has not successfully struck the Dithinoth, it will simply depart.

 

The power of this potion will not work if there is a weapon still in the body of the wearer, or is in the process of being digested. This sounds rather morbid, yet it is the way this powerful magic works, for it will not bring its wearer back to life if all that will happen is immediate death.

 

A corpse cannot be brought back to life if over 72 hours dead (meaning 72 hours decayed). A decomposed body cannot be raised. There is no exception to this rule. If the body is regenerated first, this potion will work.

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Area of Effect: Imbiber of the Life Potion, or the one it is poured onto.

Avoidance-Roll: None.

Damage: None.

Doses: 1.

Duration: Permanent.

Effect Time: 1 turn (5 seconds).

Hand Movement: None.

Healing: One brought back from the dead by the power of this potion will be fully healed of all infirmities (not infirmities he or she is born with).

 

History: Unknown.

Immunities: Animated, Dead and Undead creatures are not effected.

Invoke time: None.

Maximum Adjustment: None.

Notes: None.

 

Potion Attributes:

Color ---- : Blue (like illuminated water).
Smell ---- : Wholesome.
Taste ---- : Like water.
Texture - : Like water.

 

Preparation: Drink the Life Potion before death, or pour it on the body of the slain.

Range: Imbiber of the Life Potion, or the one it is poured onto.

Resting Time: None.

Special: None.

Susceptibilities: None.

Value: 7 Black-Gold.