Potion: Gem    

When this potion is poured on something, it will replace the natural matter, transforming it to gem. The quality of the gem item will be strictly up to the quality of the item the gem potion is being poured on.

 

Roll on the following chart for the gem-type of this potion:

 

%Roll: Gem types:
01-15:   Amethyst
16-30:   Diamond
31-44:   Emerald
45-58:   Jade
59-72:   Pearl
73-86:   Ruby
87-00:   Sapphire

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Area of Effect: One fist-sized object (based on a 6' Human). If poured on something larger, gem will appear, but not through the entire object. Note: If another gem potion is poured onto a partially changed object, it will continue to change that object. Thus, a large object can eventually be transformed into solid gem.

 

Avoidance-Roll: None, if poured on non-living matter. If poured upon living matter, a successful avoidance-roll vs. "Magic" must be rolled, or the erea it makes contact with will turn to gem. All complications that occur because of this will be strictly to the discretion of the Game Master.

 

Damage: If this potion is imbibed it will kill the drinker in 2-D4 turns if the "Avoidance-Roll" is failed, for it will harden the stomach to gem.

 

Doses: 1.

Duration: Permanent.

Effect Time: 10 turns (50 seconds).

Hand Movement: Pour it on an object.

Healing: None.

History: The Sha’Qual Enchanters created this potion in hopes of creating wondrous treasures, pleasing to the eye.

 

Immunities: Air, Liquid, Spirit and Thought.

Invoke time: None.

Maximum Adjustment: None.

Notes: Enchanters seek this potion to aid them in creating enchanted items.

Potion Attributes:

Color ---- : The color of the gem rolled up in the “Explanation” of this potion.

Smell ---- : None.

Taste ---- : Like a gem, or a crystal. Merely tasting this potion will do nothing harmful.

Texture - : x2 thinner that water.

 

Preparation: Pour Gem Potion on something.

Range: As the "Area of Effect".

Resting Time: None.

Special: None.

Susceptibilities: None.

Value: This will be set during the game by role-play.