Potion: Gallantry
By drinking a dose of this potion, the following adjustments will occur for the drinker for the "Duration":
1. Arcane Might - : Ability and spell-failure chances reduced by 50% (rounded)
for any effects that cause ability or spell-failure. Even the
spell-failure chance for a caster wearing certain armors will
be reduced.
2. Durability ------- : 1 damage-reduction per 7 levels advanced.
3. Fearless --------- : 1% fear-immunity per level advanced.
4. Heroism --------- : Imbiber will only take 50% damage to the flesh (rounded down).
5. Reflexes -------- : +1 to Defense and Offense per 7 levels advanced.
6. Regeneration -- : 1-D4 +1 (+1-D4 per 10 levels advanced) in all area of the body.
7. Will of Soul ----- : +1 to all avoidance-rolls per 2 levels advanced.
There is a 10% chance of this being a Greater Gallantry potion, giving the imbiber the following:
1. Arcane Might - : Ability and spell-failure chances reduced by 75% (rounded)
for any effects that cause ability or spell-failure. Even the
spell-failure chance for a caster wearing certain armors will
be reduced.
2. Durability ------- : 1 damage-reduction per 3 levels advanced.
3. Fearless --------- : 2% fear-immunity per level advanced.
4. Heroism --------- : Imbiber will only take 10% damage to the flesh (rounded down).
5. Reflexes -------- : +2 to Defense and Offense per 7 levels advanced.
6. Regeneration -- : 1-D8 +1 (+1-D8 per 5 levels advanced) in all area of the body.
7. Will of Soul ----- : +1 to all avoidance-rolls per level advanced.
Value: 10 Yellow-Gold per dose.
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Area of Effect: Imbiber.
Avoidance-Roll: None.
Damage: None.
Doses: 1-D6.
Duration: 1 turn (5 seconds) per level of the imbiber.
Effect Time: 1 turn (5 seconds).
Hand Movement: None.
Healing: None.
History: Unknown.
Immunities: None.
Invoke time: None.
Maximum Adjustment: None.
Notes: None.
Potion Attributes:
Color ---- : Red.
Smell ---- : Metal.
Taste ---- : Water, with a hint of blood.
Texture - : Like water.
Preparation: Drink it.
Range: Imbiber only.
Resting Time: None.
Special: Ascention: After the duration has expired, there will be a 10% chance
that the imbiber will be gifted with just enough
experience-points to level.
Experience-Points: All experience earned while the "Duration" of
this potion persists will be at x2.
Susceptibilities: If the imbiber of this potion gains a level, after the "Duration" has worn off (see: "Special"), there will be a 10% chance of also permanently losing 1 point from all of his or her characteristics. If 1 point from all characteristics is lost, there will be a 50% chance of the imbiber gaining yet one more level (with no further side effects).
Value: 5 Electrum per dose.