Potion: Gallantry    

By drinking a dose of this potion, the following adjustments will occur for the drinker for the "Duration":

 

1. Arcane Might - : Ability and spell-failure chances reduced by 50% (rounded)

                                 for any effects that cause ability or spell-failure. Even the

                                 spell-failure chance for a caster wearing certain armors will

                                 be reduced.

 

2. Durability ------- : 1 damage-reduction per 7 levels advanced.

3. Fearless --------- : 1% fear-immunity per level advanced.

4. Heroism --------- : Imbiber will only take 50% damage to the flesh (rounded down).

5. Reflexes -------- : +1 to Defense and Offense per 7 levels advanced.

6. Regeneration -- : 1-D4 +1 (+1-D4 per 10 levels advanced) in all area of the body.

7. Will of Soul ----- : +1 to all avoidance-rolls per 2 levels advanced.

 

There is a 10% chance of this being a Greater Gallantry potion, giving the imbiber the following:

 

1. Arcane Might - : Ability and spell-failure chances reduced by 75% (rounded)

                                 for any effects that cause ability or spell-failure. Even the

                                 spell-failure chance for a caster wearing certain armors will

                                 be reduced.

 

2. Durability ------- : 1 damage-reduction per 3 levels advanced.

3. Fearless --------- : 2% fear-immunity per level advanced.

4. Heroism --------- : Imbiber will only take 10% damage to the flesh (rounded down).

5. Reflexes -------- : +2 to Defense and Offense per 7 levels advanced.

6. Regeneration -- : 1-D8 +1 (+1-D8 per 5 levels advanced) in all area of the body.

7. Will of Soul ----- : +1 to all avoidance-rolls per level advanced.

 

Value: 10 Yellow-Gold per dose.

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Area of Effect: Imbiber.

Avoidance-Roll: None.

Damage: None.

Doses: 1-D6.

Duration: 1 turn (5 seconds) per level of the imbiber.

Effect Time: 1 turn (5 seconds).

Hand Movement: None.

Healing: None.

History: Unknown.

Immunities: None.

Invoke time: None.

Maximum Adjustment: None.

Notes: None.

 

Potion Attributes:

Color ---- : Red.

Smell ---- : Metal.

Taste ---- : Water, with a hint of blood.

Texture - : Like water.

 

Preparation: Drink it.

Range: Imbiber only.

Resting Time: None.

Special: Ascention: After the duration has expired, there will be a 10% chance

                                 that the imbiber will be gifted with just enough

                                 experience-points to level.

 

              Experience-Points: All experience earned while the "Duration" of

                                               this potion persists will be at x2.

 

Susceptibilities: If the imbiber of this potion gains a level, after the "Duration" has worn off (see: "Special"), there will be a 10% chance of also permanently losing 1 point from all of his or her characteristics. If 1 point from all characteristics is lost, there will be a 50% chance of the imbiber gaining yet one more level (with no further side effects).

 

Value: 5 Electrum per dose.