Potion: Fire
When this potion is imbibed, the drinker will be able to cast Fire magic.
Roll on the following chart to see what power the potion will have:
%Roll: Fire Types: Damage: Value per dose:
01-54: Minor Fire: 1-D12: 3 Electrum per dose.
55-67: Fire: 1-D12 x2: 6 Electrum per dose.
68-79: Super-Fire: 1-D12 x4: 12 Electrum per dose.
80-90: Core-Fire: 1-D12 x8: 24 Electrum per dose.
91-00: True-Fire: 1-D12 x16: 48 Electrum per dose.
This is considered a hurled attack (+30 added to Offensive roll).
If the caster misses his or her target, roll on the following chart to see the distance for the area the Fire spell will strike:
%Roll: Miss-distance:
01-10: 1 space (5') away from where target is standing.
11-20: 2 space (10') away from where target is standing.
21-40: 3 space (15') away from where target is standing.
41-60: 4 space (20') away from where target is standing.
61-80: 5 space (25') away from where target is standing.
81-00: 6 space (30') away from where target is standing.
Once it is determined what the miss-distance is, roll on the following chart to see where the Fire will ignite.
Remember: North is considered way the drinker of this potion is facing.
%Roll: Miss-point:
01-15: North
16-27: North-East
28-39: East
40-51: South-East
52-65: South
66-77: South-West
78-89: West
90-00: North-West.
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Area of Effect: 1 space and the next 2 sets of spaces around that space (25' radius).
Avoidance-Roll: None.
Damage: See: "Explanation of Potion".
Doses: 1-D6.
Duration: 1 turn (5 seconds).
Effect Time: 1 turn (5 seconds).
Hand Movement: Imbiber must point at the target with one hand.
Healing: None.
History: Sardakk magicians created this potion. Nothing else is presently known.
Immunities: Fire using creatures are not effected by the power of this draught. Fire dwelling creatures take only 50% damage (rounded up).
Invoke time: None.
Maximum Adjustment: None.
Notes: None.
Potion Attributes:
Color ---- : Red.
Smell ---- : Sulphur.
Taste ---- : Like burnt wood.
Texture - : Like water.
Preparation: Drink 1 dose.
Range: 2 spaces per 2 point of Vision above 5.
Resting Time: None.
Special: None.
Susceptibilities: None.
Value: See explanation above.