Potion: Class
This potion is quite valuable as it will endow a non-magical set of armor with magical properties (it
will make armoring magical). It will also raise the class of an armoring that is already class-1 or higher, but only if the Class Potion is higher. Roll on the following chart for the Class increase:
%Roll: Class:
01-35: +1
36-48: +2
49-60: +3
61-71: +4
72-81: +5
82-90: +6
91-82: +7
83-89: +8
90-95: +9
96-00: +10
There will be a 10% chance of this being a Greater Class potion. If this is the case, the resulting Class will double.
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Area of Effect: One set of Armor, Barding, Cape-Guard, Wardog Armor, or Clothing.
Avoidance-Roll: None.
Damage: None.
Doses: 1.
Duration: Permanent.
Effect Time: 3 turns (15 seconds), during which a shimmering yellow light will course back and forth over the armor.
Hand Movement: None.
Healing: None.
History: Unknown.
Immunities: The class of enchanted and/or magical armoring can only be increased by a higher Class Potion (it is NOT added to the existing class of the armor -- it merely replaces the lower class with the higher).
Invoke time: None.
Maximum Adjustment: None.
Notes: None.
Potion Attributes:
Color ---- : Clear (sparkly).
Smell ---- : Like leather and steel combined.
Taste ---- : None. If this potion is imbibed, nothing will happen and it will be wasted.
Texture - : Like water.
Preparation: Pour the potion onto armor.
Range: None.
Resting Time: None.
Special: None.
Susceptibilities: None.
Value: 3 White-Gold per class.