Potion: Class    

This potion is quite valuable as it will endow a non-magical set of armor with magical properties (it
will make armoring magical). It will also raise the class of an armoring that is already class-1 or higher, but only if the Class Potion is higher. Roll on the following chart for the Class increase:

 

%Roll: Class:
01-35:   +1
36-48:   +2
49-60:   +3
61-71:   +4
72-81:   +5
82-90:   +6
91-82:   +7

83-89:   +8

90-95:   +9

96-00:   +10

 

There will be a 10% chance of this being a Greater Class potion. If this is the case, the resulting Class will double.

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Area of Effect: One set of Armor, Barding, Cape-Guard, Wardog Armor, or Clothing.

Avoidance-Roll: None.

Damage: None.

Doses: 1.

Duration: Permanent.

Effect Time: 3 turns (15 seconds), during which a shimmering yellow light will course back and forth over the armor.

 

Hand Movement: None.

Healing: None.

History: Unknown.

Immunities: The class of enchanted and/or magical armoring can only be increased by a higher Class Potion (it is NOT added to the existing class of the armor -- it merely replaces the lower class with the higher).

 

Invoke time: None.

Maximum Adjustment: None.

Notes: None.

 

Potion Attributes:

Color ---- : Clear (sparkly).
Smell ---- : Like leather and steel combined.
Taste ---- : None. If this potion is imbibed, nothing will happen and it will be wasted.
Texture - : Like water.

 

Preparation: Pour the potion onto armor.

Range: None.

Resting Time: None.

Special: None.

Susceptibilities: None.

Value: 3 White-Gold per class.