Potion: Base Damage-Point
When a dose of this potion is imbibed, it will permanently give the imbiber a single pool of damage-points which will always be taken down to zero before he or she is wounded. Roll on the following chart to see how many base damage-points this potion will give its drinker:
%Roll: Base Damage-Points:
01-10: 1-D10 (best of 3 rolls).
11-20: 2-D10 (best of 3 rolls).
21-30: 3-D10 (best of 3 rolls).
31-40: 4-D10 (best of 3 rolls).
41-50: 5-D10 (best of 3 rolls).
51-60: 6-D10 (best of 3 rolls).
61-70: 7-D10 (best of 3 rolls).
71-80: 8-D10 (best of 3 rolls).
81-90: 9-D10 (best of 3 rolls).
91-00: 10-D10 (best of 3 rolls).
There will be a 10% chance of this being a Greater Base Damage-Point potion. If this is the case, these points will heal at a rate of 1-D10 per 24 hours (they will always be there for the imbiber).
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Area of Effect: Imbiber only.
Avoidance-Roll: None.
Damage: None.
Doses: 1-D6.
Duration: Temporary base damage-points.
Effect Time: 1 turn (5 seconds).
Hand Movement: None.
Healing: None.
History: Unknown.
Immunities: None.
Invoke time: None.
Maximum Adjustment: None.
Notes: Drinking multiples of this potion will stack base damage-points, increasing the imbiber's protection against damaging attacks.
Potion Attributes:
Color ---- : Blood-Red.
Smell ---- : Blood.
Taste ---- : Cherry.
Texture - : Like blood.
Preparation: Drink it.
Range: Imbiber only.
Resting Time: None.
Special: None.
Susceptibilities: None.
Value: 5 Electrum per base damage-point.