Potion: Base Damage-Point    

When a dose of this potion is imbibed, it will permanently give the imbiber a single pool of damage-points which will always be taken down to zero before he or she is wounded. Roll on the following chart to see how many base damage-points this potion will give its drinker:

 

%Roll: Base Damage-Points:
01-10:   1-D10 (best of 3 rolls).
11-20:   2-D10 (best of 3 rolls).
21-30:   3-D10 (best of 3 rolls).
31-40:   4-D10 (best of 3 rolls).
41-50:   5-D10 (best of 3 rolls).
51-60:   6-D10 (best of 3 rolls).
61-70:   7-D10
(best of 3 rolls).

71-80:   8-D10 (best of 3 rolls).

81-90:   9-D10 (best of 3 rolls).

91-00:   10-D10 (best of 3 rolls).

 

There will be a 10% chance of this being a Greater Base Damage-Point potion. If this is the case, these points will heal at a rate of 1-D10 per 24 hours (they will always be there for the imbiber).

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Area of Effect: Imbiber only.

Avoidance-Roll: None.

Damage: None.

Doses: 1-D6.

Duration: Temporary base damage-points.

Effect Time: 1 turn (5 seconds).

Hand Movement: None.

Healing: None.

History: Unknown.

Immunities: None.

Invoke time: None.

Maximum Adjustment: None.

Notes: Drinking multiples of this potion will stack base damage-points, increasing the imbiber's protection against damaging attacks.

 

Potion Attributes:

Color ---- : Blood-Red.
Smell ---- : Blood.
Taste ---- : Cherry.
Texture - : Like blood.

 

Preparation: Drink it.

Range: Imbiber only.

Resting Time: None.

Special: None.

Susceptibilities: None.

Value: 5 Electrum per base damage-point.