Potion: Armor Ward    

This potion will lower the % roll required to turn attacks for a full set of armor, a Shield, Cape-Guard, etc., giving the following adjustment:

 

%Roll: Armor Ward Adjustment:

01-19: -5 for the Special Abilities % roll to turn an attack.

20-32: -6 for the Special Abilities % roll to turn an attack.

33-44: -7 for the Special Abilities % roll to turn an attack.

45-55: -8 for the Special Abilities % roll to turn an attack.

56-65: -9 for the Special Abilities % roll to turn an attack.

66-74: -10 for the Special Abilities % roll to turn an attack.

75-82: -11 for the Special Abilities % roll to turn an attack.

83-89: -12 for the Special Abilities % roll to turn an attack.

90-95: -13 for the Special Abilities % roll to turn an attack.

96-00: -14 for the Special Abilities % roll to turn an attack.

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Area of Effect: 1 full set of armor, or 1 Cape-Guard, or 1 Shield.

Avoidance-Roll: None.

Damage: None.

Doses: 1-D6.

Duration: 24 hours.

Effect Time: Instant.

Hand Movement: None.

Healing: None.

History: Unknown.

Immunities: None.

Invoke time: N/A.

Maximum Adjustment: N/A.

Notes: Armor Ward does not stack. A new dose may replace an existing Armor Ward adjustment, but the adjustments cannot be combined.

 

Potion Attributes:

Color ---- : Silver-gray.

Smell ---- : Metallic.

Taste ---- : Metallic.

Texture - : x5 thinner than water, allowing for fast armor saturation.

 

Preparation: Pour it on the armor to be enhanced.

Range: N/A

Resting Time: None.

Special: None.

Susceptibilities: None.

Value per dose: 10 Silver per point (-5 = 50 Silver, -6 = 60 Silver, etc.).

                            Example using Gage-Steel Plate and pouring a dose of -5 onto the armor:

                            Acid -------- : 79+ becomes a 74+
                            Blunt ------- : 77+ becomes a 72+
                            Cold -------- : C (Can't) actually becomes a 95+ to turn this type of attack.
                            Electricity - : C (Can't) actually becomes a 95+ to turn this type of attack.
                            Fire --------- : C (Can't) actually becomes a 95+ to turn this type of attack.
                            Needle ----- : 44+ becomes a 39+
                            Sharp ------- : 82+ becomes a 77+

 

                            Important: If the armor normally has a C (Can't) against an attack type, treat

                                               the base chance as 100+ when applying the Armor Ward adjustment.