Veil: Projection     

When activated, this veil will grants its wearer a bonus to both Offense and Defense for the next turn. This veil must be used at the beginning of your turn, but does not take an action to activate it. The player merely needs to tell the Game Master he or she is activating it.

 

%Roll: Defensive and Offensive Adjustment:
01-46:   +1
47-56:   +2
57-65:   +3
66-73:   +4
74-80:   +5
81-86:   +6
87-91:   +7

92-95:   +8
96-98:   +9
99-00:   +10

 

 

Usable - : 1 / 7 days.

Value --- : 2 Electrum per + adjustment.