Sack: of Surprizes     

When this sack is found, one can pull something completely random out of it. It can be anything, for the item, or items, pulled out will appear to be a palm-sized toys of the actual thing. The objects/items pulled out of the Sack of Surprizes will ALWAYS BE GOOD (there are no bad pulls from this sack).

 

The item/items can be brought to normal size by the one who opened the sack if he or she sets the tiny item/items down and speaks the command words, "Surprize me".

 

The Sack of Surprizes will vanish once all the charges have been used (it cannot be recharged).

 

Charges - : 5-D4.

Value ----- : Value is determined by role-play. This item cannot be valued, as anything can be pulled out of the sack.

 

%Roll: List of surprizes:

01-05:   1 Potion (best Potion of 2 rolls).

   06:     2-D4 Potions.

   07:     Chest of ? Item (best of 5 rolls, or until something good is rolled).

   08:     Secret in The Wilderness (best of 5 rolls, or until something good is rolled).

   09:     Other Significant Feature (best of 2 rolls).

             This will be a runed disc. Press against your forehead).

             Note: This runed disk can be traded or sold.

 

10-14:   1 Enchanted Item (best Enchanted Item of 2 rolls).

   15:     2-D4 Enchanted Item.

16-19:   1 Magic Weapon (highest rank of 2 rolls).

   20:     2-D4 Magic Weapons.

21-24:   1 Enchanted Weapon (highest rank of 2 rolls).

   25:     2-D4 Magic Weapons.

26-30:   1 Artifact (best of 2 rolls).

   31:     2-D4 Artifacts.

32-36:   2-D4 random treasure items (begin rolling on the Common chart).

37-41:   2-D4 Common Gem (best of 5 rolls for type, 5 roll for size, 5 rolls for value).

   42:     9-D4 Common Gems.

43-47:   1 Special Gem.

   48:     2-D4 Special Gems.

49-53:   1 Enchanted Armor (highest rank of 2 rolls).

   54:     2-D4 Enchanted Armors.

   55:     1 Oracle.

56-59:   1 Magic Armor (highest rank of 2 rolls).

   60:     2-D4 Magic Armors.

61-65:   1-D4 +1 Money checks (best of 2 rolls each).

   66:     1 Relic.

67-71:   1 Scroll (best of 5 rolls).

   72:     2-D4 scrolls.

   73:     Life Ring (1-D2 +1 charges (10% chance to be usable 1/Moon).

   74:     1-D4 +1 Elixir Potions.

   75:     Essence of Eternity Scroll (no Modification-Point cost).

   76:     Modification-Point Potion (points = 2-D6 + your level).

   77:     Storing Item: D8 Roll: Storing Item type (3 rolls, players pick):

                                         1:       Backpack (Large)

                                         2:       Sack (Large)

                                         3:       Ring

                                         4:       Armband

                                         5:       Wallet

                                         6:       Robes

                                         7:       Cave of Kartor

                                         8:       Chest (Large)

 

   78:     1 Magic Gem (holds one random spell).

   79:     1 Ability Gem (holds one random ability).

   80:     1 Enchanted Gem (holds one random enchantment - Game Masters pick).

   81:     Revealer pulled! He will answer 1 question if you give him a reward first.

   82:     Yorman pulled! He will give you 1 significant point of wisdom for your journey.

   83:     Ykor pulled! It will grudgingly give you 1 Oracle.

   84:     1-D4 +1 Timeshift candles!

   85:     Minor Immortality Potion.

   86:     3 Reveal Potions (full 6 doses in each).

   87:     1-D4 +1 Fuse Stones (no fail check).

   88:     1-D4 +1 Transfer Enchantment Stones (no fail check).

   89:     Animated Flying Warship.

   90:     Runic Power Disk. Press disk against your head and you will know and

             cast 3-D10 random spells at will (1 turn casts). No prerequisites. You

             do not have to be a caster. Once a spell is cast, it is gone forever.

 

91-00:   Add 1-D4 +1 charges to the Sack of Surprizes!