Sack: of Surprizes
When this sack is found, one can pull something completely random out of it. It can be anything, for the item, or items, pulled out will appear to be a palm-sized toys of the actual thing. The objects/items pulled out of the Sack of Surprizes will ALWAYS BE GOOD (there are no bad pulls from this sack).
The item/items can be brought to normal size by the one who opened the sack if he or she sets the tiny item/items down and speaks the command words, "Surprize me".
The Sack of Surprizes will vanish once all the charges have been used (it cannot be recharged).
Charges - : 5-D4.
Value ----- : Value is determined by role-play. This item cannot be valued, as anything can be pulled out of the sack.
%Roll: List of surprizes:
01-05: 1 Potion (best Potion of 2 rolls).
06: 2-D4 Potions.
07: Chest of ? Item (best of 5 rolls, or until something good is rolled).
08: Secret in The Wilderness (best of 5 rolls, or until something good is rolled).
09: Other Significant Feature (best of 2 rolls).
This will be a runed disc. Press against your forehead).
Note: This runed disk can be traded or sold.
10-14: 1 Enchanted Item (best Enchanted Item of 2 rolls).
15: 2-D4 Enchanted Item.
16-19: 1 Magic Weapon (highest rank of 2 rolls).
20: 2-D4 Magic Weapons.
21-24: 1 Enchanted Weapon (highest rank of 2 rolls).
25: 2-D4 Magic Weapons.
26-30: 1 Artifact (best of 2 rolls).
31: 2-D4 Artifacts.
32-36: 2-D4 random treasure items (begin rolling on the Common chart).
37-41: 2-D4 Common Gem (best of 5 rolls for type, 5 roll for size, 5 rolls for value).
42: 9-D4 Common Gems.
43-47: 1 Special Gem.
48: 2-D4 Special Gems.
49-53: 1 Enchanted Armor (highest rank of 2 rolls).
54: 2-D4 Enchanted Armors.
55: 1 Oracle.
56-59: 1 Magic Armor (highest rank of 2 rolls).
60: 2-D4 Magic Armors.
61-65: 1-D4 +1 Money checks (best of 2 rolls each).
66: 1 Relic.
67-71: 1 Scroll (best of 5 rolls).
72: 2-D4 scrolls.
73: Life Ring (1-D2 +1 charges (10% chance to be usable 1/Moon).
74: 1-D4 +1 Elixir Potions.
75: Essence of Eternity Scroll (no Modification-Point cost).
76: Modification-Point Potion (points = 2-D6 + your level).
77: Storing Item: D8 Roll: Storing Item type (3 rolls, players pick):
1: Backpack (Large)
2: Sack (Large)
3: Ring
4: Armband
5: Wallet
6: Robes
7: Cave of Kartor
8: Chest (Large)
78: 1 Magic Gem (holds one random spell).
79: 1 Ability Gem (holds one random ability).
80: 1 Enchanted Gem (holds one random enchantment - Game Masters pick).
81: Revealer pulled! He will answer 1 question if you give him a reward first.
82: Yorman pulled! He will give you 1 significant point of wisdom for your journey.
83: Ykor pulled! It will grudgingly give you 1 Oracle.
84: 1-D4 +1 Timeshift candles!
85: Minor Immortality Potion.
86: 3 Reveal Potions (full 6 doses in each).
87: 1-D4 +1 Fuse Stones (no fail check).
88: 1-D4 +1 Transfer Enchantment Stones (no fail check).
89: Animated Flying Warship.
90: Runic Power Disk. Press disk against your head and you will know and
cast 3-D10 random spells at will (1 turn casts). No prerequisites. You
do not have to be a caster. Once a spell is cast, it is gone forever.
91-00: Add 1-D4 +1 charges to the Sack of Surprizes!