Rod (Absorption):     

This wondrous enchanted item has many powers which can be used by the holder.

When such a treasure is held in hand, know that you hold a wonderous item, crafted during the Age of Creation.

 

The following "Absorption types" are housed within this curious rod.

Each description will list the the prerequistes to activate it:

 

%Roll: Absorpton type:

01-10:   Blood: Hold this rod to stop bleeding effects.

                          Usuable: 60 Ability-Points.

 

11-20:   Bravery: Touch the tip of the rod to cowardice with bravery.

                              Usuable: 70 Ability-Points.

 

21-30:   Death: Point this rod at a living creature to destroy it.

                          This rod will become a Darkness Storing Rod once used

                          (value: 1 Electrum).

 

                          The remaining Ability and Spell-Points a creature has when destroyed by this

                          rod will replenish the user(s).

 

                          Usuable: 300 Ability-Points. Up to 6 others can touch the rod,

                                          adding in Ability-Points to make this work.

                                          Aoidance-Roll: Yes, vs. "Death".

 

31-40:   Drain: Negates undead or dead class attack upon you that drains.

                          Usuable: 50 Ability-Points per spell.

 

41-50:   Enchantment: Negate 1 spell cast upon you.

                                      Usuable: 60 Ability-Points per spell.

 

51-60:   Fear: Touch the tip of the rod to relieve any fear effect.

                        Usuable: 70 Ability-Points.

 

61-70:   Life: Touch the tip to the dead to grant them life once again. Once

                       this rod absorbs death, it must be buried, and remain buried

                       for 1 full year. This will protect and shield against the chance

                       for Dithinoth to intervene.

 

                       Usuable: 300 Ability-Points. Up to 6 others can touch the rod,

                                       adding in their Ability-Points to make this work.

 

                       Special: This Rod will be considered as a cursed item if dug

                                      up and carried after the year has expired. The curse

                                      is known as a Bone Curse (10% per encounter of

                                      being an undead, no matter the setting).

71-80:   Magic: Negate 1 spell cast upon you.

                           Usuable: 50 Ability-Points per spell.

 

81-90:   Oxygen: Hold this rod to breath underwater.

                             Usuable: Permanent while holding.

 

91-00:   Physical Damage: Reduce all damage against you by 50% (rounded up).

                                             Usuable: 20 Ability-Points per strike.

 

Value:

Blood ----------------- : 12 Electrum.

Bravery -------------- : 13 Electrum.

Death ----------------- : 5 White-Gold.

Drain ----------------- : 14 Electrum.

Enchantment ------- : 17 Electrum.

Fear ------------------ : 12 Electrum.

Life ------------------- : 6 White-Gold.

Magic ---------------- : 14 Electrum.

Oxygen -------------- : 14 Electrum.

Physical Damage - : 14 Electrum.