Robes: Guardian
These are the Guardian Robes given one who have passed the 3 trials within the Guardian's Tower. Only a true Guardian can wear these robes and gain the benefits (they are worn on the outside of armorings.
If these are found, this must indicate the robes were either lost somehow, or the Guardian who wore them is dead (Game Masters discretion). Returning these robes to the Guardians Tower will gain one a reward (Game Master's choice).
Explanation ------ : Before the Guardian Robes and Blade are awarded
a new Guardian at the welcoming ceremony, two will
come forth from the council to personally instruct the
new Guardian on how to wear the Guardian Robes.
After this, the Guardian Blade will be presented and
a grand feast will commence.
Like the Guardian Blade, the Guardian Robes are
awarded at no cost. These exquisite, seamless, robes
sewn with one single ink-black thread.
History ----------- : Within the same structure in which the is forged the
Guardian Blade, master seamstresses combine with
those who wield power to create the Guardian Robe.
The combined skill of 2 , which are masters of Sewing,
1 Enchanter, 1 Magician, 1 Empathy and 1 Fate,
1 Psychic and 1Spiritualist. The secret of the making
of this legendary robe is kept by those who weave and
enchant it. For further information about Guardians,
see: Guardians Tower.
Special ------------ : This unique robe can be voluntarily taken off and
placed upon a person being guarded. When another
is wearing the Guardian Robes in this manner, he
or she will gain the following benefits:
Fear-Resistance:70%
Tempered Flesh: As the ability (above) of these
robes at the Guardian's level.
The Guardian must use ability-points as normal
to keep Tempered Flesh in effect.
Value -------------- : Value is based on in-game role-play.
The following are the abilities of the Guardian Robes:
Awareness:
+50% of the Guardian's current Awareness (all) when checking for the well being of that which he or she is guarding.
This ability is always in effect when guarding.
Bone:
This ability will act exactly as the Empath spell, "Bond". This is not a spell, but an ability which is housed within the
Guardian Robes. The Guardian must us ability-points to invoke this ability, just as an Empath does to cast it.
Healing:
1-D20 +7 points per 5 levels of the Guardian in all areas of the body. This can be used 3 times per week, and can be used for the Guardian, or another. This incredible healing can even mend non-living matter, but the Guardian must be guarding it. A completely destroyed object cannot be mended.
Mythic Runes:
When a Guardian hires on to guard something, or someone, a flowing silver script will appear on the entirety of its
border. The script will identify what, or whom, is being guarded. As long as this script can be seen, the Guardian
will know the physical condition of that which he or she is guarding.
Premonition:
This ability will act exactly as the Psychic spell, "Premonition". This is not a spell, but an ability which is housed
within the Guardian Robes. The Guardian must us ability-points to invoke this ability, just as a Psychic does to cast
it.
Soul`Seek:
This ability will act exactly as the Fate power, "Soul`Seek". The Guardian must us ability-points to invoke this
ability, just as the Fate uses spell-points to cast it.
Spirit Detection:
This ability will act exactly as the Spiritualist spell, "Spirit Detection". This is not a spell, but an ability which is
housed within the Guardian Robes. The Guardian must use ability-points to invoke this ability, just as a Spiritualist
does to cast it.
Tempered Flesh:
The Guardian Robes work exactly as the Magician spell, "Tempered Flesh". This is not a spell, but an ability which
is housed within the Guardian Robes (which is always in effect for the Guardian). The Guardian must us ability-points
to invoke this ability, just as a Magician does to cast it.