Ring: Regeneration     

When worn, the Regeneration Ring will continuously heal the following types of damages to the physical body per hour:

 

1. Physical damage (damage-point).

2. Blood-Point loss.

3. Broken bones.

4. Damaged cartilage.

5. Skin and Hair

 

Roll on Chart #1 to know the Regeneration Power:

 

Chart #1

%Roll: Regeneration Power:

01-67:   Common          Roll on Chart #2

68-79:   UnCommon     Roll on Chart #3

80-90:   Rare                Roll on Chart #4

91-00:   Legendary       Roll on Chart #5

 

Chart #2

%Roll: Common:

01-54:   1 point per turn.

55-67:   1-D2 points per turn.

68-79:   1-D3 points per turn.

80-90:   1-D4 points per turn.

91-00:   1-D5 points per turn.

Chart #3

%Roll: UnCommon:

01-54:   1-D6 points per turn.

55-67:   1-D7 points per turn.

68-79:   1-D8 points per turn.

80-90:   1-D9 points per turn.

91-00:   1-D10 points per turn.

Chart #4

%Roll: Rare:

01-54:   1-D11 points per turn.

55-67:   1-D12 points per turn.

68-79:   1-D13 points per turn.

80-90:   1-D14 points per turn.

91-00:   1-D15 points per turn.

Chart #5

%Roll: Legendary:

01-54:   1-D16 points per turn.

55-67:   1-D17 points per turn.

68-79:   1-D18 points per turn.

80-90:   1-D19 points per turn.

91-00:   1-D20 points per turn.

See: "Special".

 

Area of Effect - : Wearer only.

Charges --------- : Permanent.

Duration -------- : Endless.

Effect time ----- : Instant.

History ---------- : Unknown.

Immunities ----- : Only a creature that can bleed will benefit from the regeneration effects of this ring's enchantment.

 

Special: There will be a 10% chance of this being a Greater Regeneration Ring, which will regenerate its wearer at x2 (i.e., 1-D6 regeneration ring will double in its effect (2-D6 regeneration per turn). Value: x5 the value of the ring rolled up.

 

Furthermore:

There will be a 1% chance of a lesser or greater regeneration ring being a Grand Regeneration Ring which will effect ANY creature wearing it (this applies to both lesser and greater Regeneration Rings, meaning the lesser can be a Grand). Further more: A Grand Regeneration Ring will have a 50% chance of having the chance of bringing its wearer back from the dead (10% chance on the Dithinoth check).

 

Value ------------ : 1 White-Gold per regeneration point (i.e., 1-D4 would be worth 4 white-gold).