Pipe: Swarming
This pipe appears to be a normal, hand-carved wooden pipe, and is used for such. It must be lit by a match, or a flame (as any normal pipe).
When the command word, "Swarm", is spoken, it will begin to fill the air with tiny bees that will begin swarming every creature within the "Area of Effect". Even allies are subject to this, so the holder of the pipe must be careful.
The stinging will be so persistant, all within the "Area of Effect" must win an initiative roll each turn, or lose the next offensive turn. Defense can still be attempted, but all effected will have a -5 to defend.
Area of Effect - : When activated, a mass swarm will billow from the pipe, filling 1 space (5') per turn. The holder of the pipe will choose the space the swarm will invade each turn, but it must be connecting spaces, beginning with any space he or she is connected to.
Usable ---------- : 1 / 72 hours.
Duration ------- : 2-D4 turns (keep track of each space the swarm fills).
Value ----------- : 3 Electrum.