Animation Key     

When one holds this key to the back of the head, neck, or the back of a statue, a keyhole will form (this statue must have a discernable head, neck or back for this to work). This will allow the key to fit into the statue, exactly as a normal skeleton key fits into an old lock. Once the key is inserted and twisted the statue will animate (in 3 turns (15 seconds), just as a statue animates for an Animationist casting a spell upon it.

 

There are various powers to these keys. Roll on the following chart to see what size statue this key will effect:

 

%Roll: Size of Statue this key will effect: Height, width, legth must be considered in the size.

01-73:   Small            (up to a 5')

74-80:   Medium       (up to a 10')

81-86:   Large           (up to a 15')

87-91:   Very Large  (up to a 20')

92-95:   Huge            (up to a 25')

96-98:   Giant            (up to a 30')

99-00:   Gargantuan  (up to a 60')

 

- The statue will serve the owner of the key until it is destroyed.

- If the key is removed, it will vanish. Removing the key will remove the animation effect, thus it will cease moving and become a statue as it was before the key was used.

 

- A lesser key will do nothing when placed to a larger statue, but a greater key can animated any smaller statue.

 

Game Master: Based on the type of statue animated, you will determine its defense, offense, strength, damage, type of attacks, Etc.

 

 

Value: Small --------- : 5 Electrum

            Medium ----- : 10 Electrum

            Large -------- : 20 Electrum

            Very Large - : 40 Electrum

            Huge --------- : 80 Electrum

            Giant --------- : 1 White-Gold, 60 Electrum

            Gargantuan - : 3 White-Gold, 20 Electrum