Hairpin: Paralysis
Upon a successful strike to the flesh, the Paralysis Hair Pin has a chance to completely immobilize a creature. See: "Duration".
- While under the influence of this item, hearing, vision, and sense of smell will not be lost.
- Physical movement will be lost.
- Spell-casting abilities will be lost. A paralyzed psychic will have a 95% chance of spell-failure, and spell-points will not begin to regenerate until the hairpin is removed. This also applies to non-verbal, handless, casting earned by Divine Favors.
Area of Effect --- : One creature.
Avoidance-Roll - : Yes: vs. "Paralysis" each turn the hairpin is stuck in the flesh. Once this avoidance-roll is failed, the targeted will be paralized (helpless).
Charges ----------- : 1-D10
Duration ---------- : Permanent as long as Pralysis Hair Pin remains in targeted victim.
Value -------------- : 25 Electrum. After being used it is worth about 3 copper pieces.
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Players have asked:
Question - : Do I take a charge off, even if it didn’t work?
Answer --- : Yes.
Question - : Can a creature breath while under the influence of paralysis?
Answer --- : Yes.