Crystal: Power
The Power Crystal is a palm-sized crystal that looks like a star with many hundreds of spikes jutting out of all its surface. It pulses a yellow-white light that holds a powerful energy.
To use the Power Crystal, the holder must place it firmly against the forehead and wait. The power will come alive on the beginning of the 11th turn. When this crystal is absorbed, it will kill the user unless a successful avoidance-roll vs. “Constitution” is successful. If successful, the user will gain +1 level (no remaining experience points).
Special: There is a 10% chance of this being a Greater Power Crystal, which will increase its user by 2 levels.
Charges ------- : One use only.
Immunities ---- : Animated, Dead and Organic creatures
cannot benefit from this crystal.
Resting Time - : 24 hours. If an abundance of rest and
relaxation is not had, there will be a -60
to strike an opponent, and movement
will be slowed by 50% (rounded).
Value ----------- : Price will be negotiated through role-play.