Labyrinth, Marshlands:
1 check / 200' of hallway or tunnel: Roll 1-D20 -- Roll needed for encounter: 12+
1 check / chamber or room: Roll 1-D20 -- Roll needed for encounter: 2+
%Roll: Encounter types:
01-10: Animal: %Roll: Animal breeds:
01-00: %Roll: Bat types:
01-50: Gazer
51-00: Vampire (Greater)
11-25: Animated: %Roll: Animated types:
01-33: Cretin, Earth (Lesser)
34-66: Gargoyle, Graystone
67-00: Gargoyle, Marble
26-27: Bandit
28-32: Biter: %Roll: Animated types:
01-25: Ability
26-50: Blood
51-75: Luck
76-00: Spell
33-34: Character G.M.: Pre-make all NPC character encounters.
35-39: Despicable
40-43: Dead: Banshee (Lesser)
44-46: Dragon: %Roll: Dragon breeds:
01-00: Water: %Roll: Water Dragon breeds:
01-65: Hatchling 1-4
66-73: Young 5-10
74-80: Adolecent 9-14
81-86: Young Adult 13-18
87-91: Adult 17-23
92-95: Mature 21-26
96-98: Ancient 29-40
99-00: Eldar 33-43
47-51: Dragonman, Shadow (Common)
52-64: Gargoyle: %Roll: Gargoyle breeds:
01-50: Common
51-00: Greater
65: Leprechaun
66-70: Organic, Vine, Carrion
71-72: Race
73-78: Spider: Black Widow (Giant)
79-81: Thing
82: Tichin
83-87: Undead: %Roll: Undead types:
01-20: Assassin (Lesser)
21-40: Hand, Dreadbone
41-60: Skeleton: %Roll: Skeleton types:
01-25: Azure
26-50: Black
51-75: Foe`Bane (Greater)
76-00: Warbone (Greater)
61-80: Vampire (Greater)
81-00: Wolf, Blood`Marrow
88-95: Vahkrin: %Roll: Vahkrin types:
01-10: Imp, Drungle
11-25: Imp, Scarlet
26-00: Liquorian
96-00: Waterwit