Dungeon, Marshlands:
1 check / 200' of hallway or tunnel: Roll 1-D20 -- Roll needed for encounter: 13+
1 check / chamber or room: Roll 1-D20 -- Roll needed for encounter: 3+
%Roll: Encounter types:
01-10: Animal: %Roll: Animal breeds:
01-00: %Roll: Bat types:
01-50: Gazer
51-00: Vampire (Greater)
11-25: Animated: %Roll: Animated types:
01-20: Cretin, Earth (Lesser)
21-70: Gargoyle, Graystone
71-00: Gargoyle, Marble
26-30: Bandit
31-40: Biter
41-42: Character G.M.: Pre-make all NPC character encounters.
43-47: Despicable
48-52: Dragon: %Roll: Dragon breeds:
01-00: Water: %Roll: Water Dragon breeds:
01-65: Hatchling 1-4
66-73: Young 5-10
74-80: Adolecent 9-14
81-86: Young Adult 13-18
87-91: Adult 17-23
92-95: Mature 21-26
96-98: Ancient 29-40
99-00: Eldar 33-43
53-65: Dragonman, Shadow (Common)
66-79: Gargoyle: %Roll: Gargoyle breeds:
01-60: Common
61-00: Greater
80: Leprechaun
81-84: Organic
85-86: Race
87-89: Spider: Black Widow (Giant)
90: Tichin
91-93: Undead: %Roll: Undead types:
01-05: Assassin (Lesser)
06-40: Hand, Dreadbone
41-70: Skeleton: %Roll: Skeleton types:
01-25: Azure
26-50: Black
51-75: Foe`Bane (Greater)
76-00: Warbone (Greater)
71-85: Wolf, Blood`Marrow
86-90: Vampire (Greater)
94-96: Vahkrin: %Roll: Vahkrin types:
01-10: Imp, Drungle
11-25: Imp, Scarlet
26-00: Liquorian
97-00: Waterwit