Labyrinth, Desert, Highland:
1-D4 checks / 24 hours of hallway or tunnel: Roll 1-D20 -- Roll needed for encounter: 16+
1 check / chamber or room: Roll 1-D20 -- Roll needed for encounter: 4+
%Roll: Encounter types:
01-10: Animated
11-12: Bandit, Vagabond
13-17: Bat: %Roll: Bat Breeds:
01-10: Bat, Gazer (only encountered in the dark)
11-90: Shadow (Greater)
91-00: Vampire (Lesser)
18-25: Cat, Spell
26-27: Character G.M.: Pre-make all NPC character encounters.
28-29: Dog, War
30-34: Dragon: %Roll: Dragon breeds: (99% chance to be domesticated)
01-33: Electricity: %Roll: Electricity Dragons:
01-33: Hatchling 1-4
34-66: Young 5-10
67-00: Adolecent 9-14
34-66: Fire: %Roll: Fire Dragons:
01-33: Hatchling 1-4
34-66: Young 5-10
67-00: Adolecent 9-14
76-00: Hunter: %Roll: Hunter Dragons:
01-33: Hatchling 1-4
34-66: Young 5-10
67-00: Adolecent 9-14
35-40: Gargoyle: %Roll: Gargoyle breeds:
01-50: Lesser
51-00: Common
41-45: Kantar (Lesser)
41: Leprechaun
42-55: Ogre: %Roll: Ogre breeds:
01-10: Common
11-00: Ulex
56-70: Orc, Ironfist
71-72: Race
73-82: Black Widow, Large
83: Tichin
84-94: Troll: %Roll: Troll types:
01-50: Cave (Common)
51-00: Cave (Lesser)
95-00: Undead: %Roll: Undead types:
01-25: Assassin (Lesser)
26-50: Hand, Dreadbone
51-75: Skeleton: %Roll: Skeleton types:
01-20: Azure
21-40: Black
41-60: Foe`Bane (Common)
61-80: Vassal (or Red Skeleton)
81-00: Warbone (Common)
76-00: Vampire (Lesser)