Cave, Desert, Highland:
1 check / 200' of hallway or tunnel: Roll 1-D20 -- Roll needed for encounter: 17+
1 check / chamber or room: Roll 1-D20 -- Roll needed for encounter: 10+
%Roll: Encounter types:
01-05: Bandit, Vagabond
06-10: Bat: %Roll: Bat Breeds:
01-10: Bat, Gazer (only encountered in the dark)
11-90: Shadow (Greater)
91-00: Vampire (Lesser)
11-15: Cat, Spell
16-17: Character G.M.: Pre-make all NPC character encounters.
18-22: Cyclops (Lesser)
23-27: Dog, War
28-30: Dragon: %Roll: Dragon breeds:
01-20: Electricity: %Roll: Electricity Dragons:
01-50: Hatchling 1-4
51-85: Young 5-10
86-00: Adolecent 9-14
21-40: Fire: %Roll: Fire Dragons:
01-50: Hatchling 1-4
51-85: Young 5-10
86-00: Adolecent 9-14
41-00: Hunter: %Roll: Hunter Dragons:
01-50: Hatchling 1-4
51-85: Young 5-10
86-00: Adolecent 9-14
31-35: Droglin (Greater)
36-41: Goblin: %Roll: Goblin breeds:
01-50: Krill
51-00: Krill'Shen
42-45: Kantar (Lesser)
46: Leprechaun
47-52: Ogre: %Roll: Ogre breeds:
01-30: Common
31-00: Ulex
53-58: Orc, Ironfist
59-60: Race
61-70: Reptile (Lizard): %Roll: Lizard breeds:
01-40: Giant
41-00: Huge
71-80: Scorpion
81-90: Spider, Black Widow (Large)
91-97: Troll: %Roll: Troll types:
01-30: Cave (Common)
31-00: Cave (Lesser)
98-99: Undead: %Roll: Undead types:
01-05: Assassin (Lesser)
06-30: Skeleton: %Roll: Skeleton types:
01-00: Azure
31-00: Vampire (Lesser)
00: Tichin