Wolven
Species: Single species. Breed/Type: Wolven. Class: Monster (Mammal). Align: Basic intict creature. Gender: %Roll: 01-50: Female, 51-00: Male.
Level: 21 +1-D12. Damage-Points: 2-D20 +7 x level (4-D20 +14 if level 32+).
Number encountered: 1.
Experience-Points: 120 x level.
Characteristics:
Awareness: Hearing: 40, Sense of Smell: 40, Sixth Sense: 10, Taste: 30, Touch: 30, Vision: 40,
Charisma -: Appearance: See: "Description". Speech: 3, Constitution: 40, Coordination: 50, Dexterity: 50, Intelligence: 18, Mental-Strength: 60, Strength: 50, Wisdom: 18.
Movement:
Flying: Can't. Grounded: 21. Swimming: 7.
Luck: 1-D6 per level.
Oxygen-Points: 180.
Blood-Points: 120.
Attacks:
Bites ---------- : 4
Damage ------ : 1-D10 (+ 1-D10 per level advanced).
Range -------- : 1 space (5').
Attack type - : Sharp.
Special ------- : Rend: Each successful attack will have a 10% chance of causing x2 damage.
Defense: 50 (80 if 32nd+ level). Offense: 50 (80 if 32nd+ level).
Treasure: %Roll needed to have money and treasure:
02+ for 3-D4 treasure checks.
Begin rolling on the Rare chart.
All treasure will be found within its lair.
Additional treasure checks are as follows:
20% chance of having 1-D2 Artifacts.
25% chance of having 2-D4 random Gems.
40% chance of having Money (Rare). Amount rolled up will be multiplied by 3-D6.
15% chance of having 1-D2 random Special Gems.
15% chance of having 1 Oracle.
15% chance of having 1 Relic.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: Auburn-red. Eye shape: Medium-sized and slanted. Height: 4' 6" at the shoulders. Length: 9'-0". Posture: Quadruped. Fur color: Black-brown. Fur texture: Like a wolf's. Weight: 450 Lbs.
Dislikes ----- : Dark-hearted creatures.
Disposition - : The thrill of the hunt is this creature's instinctive passion.
Fears -------- : None.
Habitat ------ : Dark Forest.
Immunities - : Fear.
Life-span --- : 5 Ages (5,000 years).
Likes -------- : Hunting. This creature has a tendancy to protect druids and creatures of purity.
Needs ------- : Baic needs of life (food, water, shelter, Etc.).
Note --------- : This creature will instinctively protect the innocent, especially children. It is rumored this creature was placed within the confines of the Dark Forest to act as a counter balance. This creature is respected by the Dwarves, who have given it the name of Thragund, "The Hammer of Justice" (a weapon of ancient legend).
Special Abilities:
Wolven Image: This creature can temporarily expend 10% of its damage-points to create a likeness of itself. This likeness is used to scout out possible hunting prospects and dangerous areas.
Wolven Image has the following attributes:
1. 10% of the Wolven's damage-points.
2. 50% of its characteristics.
3. 50% of its Defense and Offense.
4. 2 attacks per turn at 50% of the Wolven's normal damage.
Wolven Image is physical, just as the Wolven is, but is not the Wolven itself (if destroyed, the Wolven itself will not be harmed). While Essence Wolf Scout is in effect, Wolven must fully concentrate on this ability, or lose it. Movement is possible, but only at 25% of the normal. This gives the Wolven the opportunity to maneuver.
Duration: 1-D4 +1 hours.
Usuable: 1 time per 24 hours, but only if its damage-points are at 50% or higher.
Infra-Red-Vision (as the Psychic spell). Usuable: 1 time per 24 hours). Duration: 1-D4 +1 hours.
Move Undetected: As the Thief Ability (level 10 proficiancy).
Night-Vision: As the Psychic spell.
Tracking: As the Forest-Knight ability (level 10 proficiancy).
Wolven: As the Forest-Knight ability (yet reversed to become 90% humanoid - this is only for appearance, nothing more).
Special Defenses:
Damage-Reduction vs. physical attacks: 21 (42 -while "Pin" is in effect -- see: "Special Offenses").
Natural Toughness: Roll needed to turn certain attacks:
Acid -------- : 80+ (60+ if level 32+)
Blunt ------- : 61+ (41+ if level 32+)
Cold -------- : 51+ (31+ if level 32+)
Electricity - : 90+ (70+ if level 32+)
Fire --------- : 90+ (70+ if level 32+)
Needle ----- : 91+ (71+ if level 32+)
Sharp ------- : 71+ (51+ if level 32+)
Special Resistances:
Magic ------------- : 50% (70% if level 32+)
Mental-Attack -- : 50% (70% if level 32+)
Spiritual-Attack - : 50% (70% if level 32+)
Special Offenses:
Pin: When attacking, a D20 will be rolled with the attack (every time).
An attack that causes 90%+ damage will have a chance to pin its quarry to the ground (if a 19-20 is roll by the D20 - 18-20 if level 32+), unable to free itself, unless it successfully pits its strength against the Wolven's (race to 3).
This contest of strength can be attempted once per turn, but the Wolven's quarry will take damage each turn on an Offensive roll of 10+. Note: Battle-Lock will occur. If the Wolven wishes to evade an attack of a creature it has pinned, it must let go.
Susceptibilities and Weaknesses: None.
Weapon Susceptibilities: Rank-0 (non-magical) weapon to harm.