Wryth`Kin
Species: Wryth`Kin. Breed/Type: Wryth`Kin. Class: Fiend (Mammal). Align: Evil.
Gender: 01-50: Female, 51-00: Male.
Level: 4 + 1-D6. Damage-Points: 1-D6 x level.
Number encountered: 2-D4.
Experience-Points: 6 x level.
Characteristics:
Awareness: Hearing: 30, Sense of Smell : 26, Sixth Sense: 5, Taste: 20, Touch: 24, Vision: 30,
Charisma -: Appearance: See: "Description". Speech: 3. Constitution: 20, Coordination: 20, Dexterity: 20, Intelligence: 3, Mental-Strength: 23, Strength: 24, Wisdom: 3.
Movement:
Flying: Can't. Grounded: 9. Swimming: 3.
Luck: 0.
Oxygen-Points: 69.
Blood-Points: 60.
Attacks:
Attack descriptions: Range: Damage:
Bite ----------- : 1 1 space (5') 1-D6 (+1-D6 per level advanced).
Claws --------- : 2 1 space (5') 1-D6 (+1-D6 per level advanced).
Range -------- : 1 space (5').
Attack type - : Sharp.
Special ------- : None.
Defense: 20. Offense: 20.
Treasure: %Roll needed to have money and treasure:
90+ to have 1-D2 treasure checks.
Begin rolling on the Common chart.
Description:
Annihilation Strike?: No. Sudden Death Strike?: Yes.
Description: Eye color: Purple. Eye shape: Small and narrow. These creatures do not have eyelids. The eyes are covered by protective sliding lids which open. Height: 3' 0". Length: 6'.
Posture: Biped. Skin color: Dark-green. Skin texture: Very course, like that of a young pine tree. Weight: 60 lbs.
These creatures look like a very large lizard that can walk on its hind legs. They are devious and mean, hunting just for the pleasure of the take down.
Dislikes ----- : Magic. If the Wryth'Kin become aware that magic may be present, as a whole, one avoidance-roll vs. "Mental attack" must be successful, or they will flee, not meaning to return (so fearful and superstitious are they of magic).
Disposition - : Allways on the hunt, this creature thrives on the thrill of the chase.
Fears -------- : Mage.
Habitat ------ : Forests.
Immunities - : All forms of poison (except toxin).
Life-span --- : 100 years.
Likes -------- : Wryth'Kin are voracious hunters, although they are extremely introvert and non-sociable (excluding its own kind).
Needs ------- : Basic needs of life (food, water, shelter, Etc.).
Note --------- : This creature has an insaciable lust for treasure, and will use base items if they have them (armor, weapons, etc.).
Special Abilities:
Poison-strike: When a within 10' of any victim, it will spit saliva-poison at its quarry, attempting to blind it. The Poison-strike of the Wryth'Kin is considered as a hurled weapon (+30 offense), striking 1-D2 random areas of the body. Poisoning effects are as follows:
Effected area: Effect time: Brief description:
Eyes: Immediate Avoid vs. "Paralysis" or - 2-D6 vision.
Mouth: 1-D2 turns. Taste: acrid; Texture: Like watered honey;
Smell: Mild skunkish scent. Avoid vs. "Poison"
or the following effects will happen:
Vision will blur and shift, causing the effect of
double-vision. When the victim of Wryth'Kin
poison successfully strikes a target, while under
the effects of Wryth'Kin poison, there will be a
50/50 chance to miss (even after a roll to hit has
been confirmed).
Duration of effect: The effects will last for 2-D12hours, slowly
wearing off to no penalties (Game Master's
discretion.
Special Defenses:
None.
Special Offenses:
None.
Susceptibilities and Weaknesses: None.
Weapon Susceptibilities : Rank-0 (non-magical) weapon to harm.