Wryth`Kin     

Species: Wryth`Kin. Breed/Type: Wryth`Kin. Class: Fiend (Mammal). Align: Evil.

Gender: 01-50: Female, 51-00: Male.

 

Level: 4 + 1-D6. Damage-Points: 1-D6 x level.

Number encountered: 2-D4.

Experience-Points: 6 x level.

 

Characteristics:

Awareness: Hearing: 30, Sense of Smell : 26, Sixth Sense: 5, Taste: 20, Touch: 24, Vision: 30,

Charisma -: Appearance: See: "Description". Speech: 3. Constitution: 20, Coordination: 20, Dexterity: 20, Intelligence: 3, Mental-Strength: 23, Strength: 24, Wisdom: 3.

 

Movement:

Flying: Can't. Grounded: 9. Swimming: 3.

 

Luck: 0.

Oxygen-Points: 69.

Blood-Points: 60.

 

Attacks:

Attack descriptions:                    Range:           Damage:

     Bite ----------- : 1                     1 space (5')    1-D6 (+1-D6 per level advanced).

     Claws --------- : 2                     1 space (5')   1-D6 (+1-D6 per level advanced).

     Range -------- : 1 space (5').

     Attack type - : Sharp.

     Special ------- : None.

 

Defense: 20. Offense: 20.

 

Treasure: %Roll needed to have money and treasure:

90+ to have 1-D2 treasure checks.

Begin rolling on the Common chart.

 

Description:

Annihilation Strike?: No. Sudden Death Strike?: Yes.

Description:  Eye color: Purple. Eye shape: Small and narrow. These creatures do not have eyelids. The eyes are covered by protective sliding lids which open. Height: 3' 0". Length: 6'.

Posture: Biped. Skin color: Dark-green. Skin texture: Very course, like that of a young pine tree. Weight: 60 lbs.

 

These creatures look like a very large lizard that can walk on its hind legs. They are devious and mean, hunting just for the pleasure of the take down.

 

Dislikes ----- : Magic. If the Wryth'Kin become aware that magic may be present, as a whole, one avoidance-roll vs. "Mental attack" must be successful, or they will flee, not meaning to return (so fearful and superstitious are they of magic).

 

Disposition - : Allways on the hunt, this creature thrives on the thrill of the chase.

Fears -------- : Mage.

Habitat ------ : Forests.

Immunities - : All forms of poison (except toxin).

Life-span --- : 100 years.

Likes -------- : Wryth'Kin are voracious hunters, although they are extremely introvert and non-sociable (excluding its own kind).

 

Needs ------- : Basic needs of life (food, water, shelter, Etc.).

Note --------- : This creature has an insaciable lust for treasure, and will use base items if they have them (armor, weapons, etc.).

 

Special Abilities:

Poison-strike: When a within 10' of any victim, it will spit saliva-poison at its quarry, attempting to blind it. The Poison-strike of the Wryth'Kin is considered as a hurled weapon (+30 offense), striking 1-D2 random areas of the body. Poisoning effects are as follows:

 

Effected area: Effect time: Brief description:
Eyes:               Immediate   Avoid vs. "Paralysis" or - 2-D6 vision.
Mouth:            1-D2 turns.  Taste: acrid; Texture: Like watered honey;

                                             Smell: Mild skunkish scent. Avoid vs. "Poison"

                                             or the following effects will happen:

 

                                             Vision will blur and shift, causing the effect of

                                             double-vision. When the victim of Wryth'Kin

                                             poison successfully strikes a target, while under

                                             the effects of Wryth'Kin poison, there will be a

                                             50/50 chance to miss (even after a roll to hit has

                                             been confirmed).

 

Duration of effect:              The effects will last for 2-D12hours, slowly

                                             wearing off to no penalties (Game Master's

                                             discretion.

 

Special Defenses:

None.

 

Special Offenses:

None.

 

Susceptibilities and Weaknesses: None.

Weapon Susceptibilities : Rank-0 (non-magical) weapon to harm.