Undead: Sleeper     

Species: N/A. Type: Named. Class: Undead. Align: Evil. Gender: None.

 

Level: 16. Damage-Points: 600.

Number encountered: 1.

Experience-Points: 1,600.

 

Characteristics:

Awareness: Hearing: 40, Sense of Smell: 0, Sixth Sense: 25, Taste: 0, Touch: 30, Vision: 30,

Charisma -: Appearance: N/A. Speech: 1. Constitution: 45, Coordination: 15, Dexterity: 35, Intelligence: 0, Mental-Strength: 0, Strength: 40, Wisdom: 0.

 

Movement:

Flying: Can't. Grounded: 9. Swimming: 1 (will walk through water; not swim).

 

Luck: 0.

Oxygen-Points: Not applicable. This creature does not need oxygen to exist.

Blood-Points: Not applicable. This creature does not need blood to exist.

 

Attacks:

Grasp of The Sleeper : 2.

Damage ----------------- : 9-D8.

Range ------------------- : 1 space (5').

Attack type ------------ : N/A.

Special ------------------ : See: "Special Offense".

 

Defense: 35. Offense: 15.

 

Treasure: %Roll needed to have money and treasure:

Yes. 1-D6 +2 treasure checks.

Begin rolling on the UnCommon chart.

 

Description:

Annihilation Strike?: No. Sudden Death Strike?: No.

 

Eye color: Black with putrid, green glowing pupils. Eye shape: Medium-sized and oval.

Height: 7'-0". Skin color: Pale-gray. Skin texture: Clammy and cold. Posture: Biped.

Weight: 190 lbs.

 

Description - : This undead appears as a tall, lifeless corpse that rises from its grave when any creature encroaches the burial place within its tomb.

 

Dislikes ----- : None.

Disposition - : This creature is mindless, and only animates when it detects another creature within its tomb.

 

Fears -------- : None.

Habitat ------ : Common Forest (Tomb).

Immunities - : Beguile, Charm, Disease, Fear, Magic (direct damage magic spells do effect this undead), Mental-Attack, Poison (excluding toxin poison), Remorse, Sickness.

 

Life-span --- : Undying (this creature's existence never fades), but it can be destroyed.

Likes -------- : Undesturbed eternal sleep.

Needs ------- : None.

Note --------- : None.

 

Special Abilities:

Intra-Red-vision: As the Psychic spell.

 

Special Defenses:

None.

 

Special Offenses:

Grasp of the Sleeper: This touch attack will cause 12-D6 draining damage to any type of creature of a physical nature. Wounds inflicted will be in the form of blackening rot, and will heal slowly (1% of the normal rate of healing -- even healing spells will only heal this type of wound 1% of the normal). Further more, armors and magical shielding will not protect against this horror's grasp.

 

Susceptibilities and Weaknesses: None.

Weapon Susceptibilities: Rank-3 (or better) magic weapon to harm.