Undead: Wight (Grave)
Species: Undead. Type: Wight (Grave). Class: Undead. Align: Evil. Gender: N/A.
Level: 19 + 1-D12. Damage-Points: 1-D8 x level.
Number encountered: 2-D4.
Experience-Points: 60 x level.
Characteristics:
Awareness: Hearing: 20, Sense of Smell: 0, Sixth Sense: 20, Taste: 0, Touch: 20, Vision: 24,
Charisma -: Appearance: See: "Description". Speech: 15, Constitution: 15, Coordination: 10, Dexterity: 25, Intelligence: 10, Mental-Strength: 40, Strength: 25, Wisdom: 1.
Movement:
Flying: Can't. Grounded: 9. Swimming: 3.
Luck: 1-D2 per level.
Oxygen-Points: Not applicable. This creature does not need oxygen to exist.
Blood-Points: Not applicable. This creature does not need blood to exist.
Attacks:
Cursed Spinal Club - : 1
Damage --------------- : 1-D8 (+1-D8 per level advanced).
Range ------------------ : 1 space (5').
Attack type ----------- : Blunt.
Special ----------------- : See: "Special Offenses".
Defense: 10. Offense: 25.
Treasure: %Roll needed to have money and treasure:
61+ to have 1-D4 treasure checks.
Begin rolling on the UnCommon chart.
Check for each Undead to have treasure.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Eye color: Gray-white and rotted. Eye shape: Medium-sized and oval. Height: 6'-0".
Skin color: Gray-black. Skin texture: Broken and rotted. Posture: Biped. Weight: 110 lbs.
Description - : This Undead appears as a once living, breathing human, yet moldered and long since rotted away. The stench from this Undead seems ancient, like old bones in a catacomb.
Dislikes ----- : Living creatures.
Disposition - : It has been known that Grave Wights will make deals with other dark-hearted beings, promising them a piece of treasure for a living person to claim.
Fears -------- : Holy beings. They will either flee, or, if they can, destroy such beings.
Habitat ------ : Burial Grounds, Catacombs, Crypts and Tombs.
Immunities - : Disease, Pain, Poison (with the exception of Toxin), Regret, Shock, Sickness, Sleep.
Life-span --- : Undying (this creature's existence never fades), but it can be destroyed.
Likes -------- : Turning a sentient creature into one of their own. This is the very reason this Undead will make deals with another -- to increase their numbers.
Needs ------- : None.
Note --------- : None.
Special Abilities:
Night-vision: As the Psychic spell.
Special Defenses:
Magic-Resistance --- : 30%
Mental-Resistance -- : 30%
Spiritual-Resistance - : 30%
Special Offenses:
Turn: When a sentient humanoid is salin by this Undead, there will be a 1% chance (per level of the Grave Wight) that it will become a Grave Wight. If this occurs, the slain will rise as a random level Grave Wight in 1-D4 turns.
Fear Presence: When this Undead is encountered all creatures must successfully make an avoidance-roll vs. "Fear" or suffer the following penalties:
1. -2 Movement.
2. -10 Offense.
3. 20% ability and spell failure chance.
Susceptibilities and Weaknesses: Holy items, abilities and spells will cause 50% more damage.
Weapon Susceptibilities : Rank-1 (or better) magic weapon to harm.