Undead: Tombman     

Species: Undead. Type: Tombman. Class: Undead. Align: Evil (chaotic). Gender: N/A.

 

Level: 1 + 1-D30. Damage-Points: 1-D8 x level.

Number encountered: 1-D2.

Experience-Points: 100 x level.

 

Characteristics:

Awareness: Hearing: 30, Sense of Smell: 30, Sixth Sense: 30, Taste: 30, Touch: 30, Vision: 30,

Charisma -: Appearance: -30 (hideous). Speech: 18, Constitution: 30, Coordination: 25, Dexterity: 35, Intelligence: 32, Mental-Strength: 60, Strength: 30, Wisdom: 12.

 

Movement:

Flying: Can't. Grounded: 9. Swimming: 3.

 

Luck: 1-D6 per level.

Oxygen-Points: Not applicable. This creature does not need oxygen to exist.

Blood-Points: Not applicable. This creature does not need blood to exist.

 

Attacks:

Attack descriptions:    Range:          Damage:                             Attack type:

     Drain Touch - : 2    1 space (5').  See: "Special Offenses".   Touch.

     Special -------- : None.

 

Defense: 25. Offense: 35.

 

Treasure: %Roll needed to have money and treasure:

41+ to have 1-D4 treasure checks.

Begin rolling on the UnCommon chart.

Check for each creature to have treasure.

 

Description:

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

Eye color: Pale-white. Eye shape: Medium-sized and oval. Height: 6'-0". Skin color: Pale white (like a human that has lost all its blood). Skin texture: Cold and clammy, like flesh with no blood. Posture: Biped. Weight: 140 lbs.

 

Description - : This creature appears as a once living, breathing human, yet bloodless. Its eyes are pure dull white, void of emotion all emotion but desire to feed upon the living.

 

Dislikes ----- : Living creatures, though it will make pacts with them at times.

Disposition - : This sentient undead holds great enmity for the living. Its chief desire is to drain its victim of life.

 

Fears -------- : None.

Habitat ------ : Tombs within many regions.

Immunities - : Breath-attacks based on: Air and Fire. It is also immune to Charm, Disease, Fear, Mental-attack, Pain, Poison (all forms), Regret, Shock, Sickness, Sleep, Spiritual-attack, Stun, Unconsciousness.

 

Life-span --- : Undying (this creature's existence never fades), but it can be slain.

Likes -------- : Power. Submissive allies, living or non-living.

Needs ------- : None.

Note --------- : The Tombman was an evil soul in mortality. Once this person died it animated by some unknown power and now seeks the life-force of any living creature it can get to (there is temporary comfort in this).

 

Special Abilities:

Night-vision: As the Psychic spell.

 

Special Defenses:

Magic-Resistance: 30%

 

Special Offenses:

The Tombman's touch causes armor and clothing to shatter. Upon reaching the body of a creature, however, it will not damage the flesh in any degree.

 

If magical armor is touched the Tombman will drain one class per turn before armor begins to give way.

 

Every time a Tombman touches a living creature it will drain one random characteristic from it
permanently. The following chart will determine which characteristic will be drained per successful touch:

 

%Roll:  Characteristic drained:
01-25:   Constitution
26-50:   Coordination
51-75:   Dexterity
76-00:   
Strength

 

Fear Presence: When a Tombman is encountered all creatures must successfully make an avoidance-roll vs. "Fear" or suffer the following penalties:

 

1. -40% Movement (rounded down).

2. -25 Offense.

3. 40% ability and spell failure chance.

 

Susceptibilities and Weaknesses: Holy Water will cause 50% more damage.

Weapon Susceptibilities : Rank-5 (or better) magic weapon to harm.