Undead: Tombman
Species: Undead. Type: Tombman. Class: Undead. Align: Evil (chaotic). Gender: N/A.
Level: 1 + 1-D30. Damage-Points: 1-D8 x level.
Number encountered: 1-D2.
Experience-Points: 100 x level.
Characteristics:
Awareness: Hearing: 30, Sense of Smell: 30, Sixth Sense: 30, Taste: 30, Touch: 30, Vision: 30,
Charisma -: Appearance: -30 (hideous). Speech: 18, Constitution: 30, Coordination: 25, Dexterity: 35, Intelligence: 32, Mental-Strength: 60, Strength: 30, Wisdom: 12.
Movement:
Flying: Can't. Grounded: 9. Swimming: 3.
Luck: 1-D6 per level.
Oxygen-Points: Not applicable. This creature does not need oxygen to exist.
Blood-Points: Not applicable. This creature does not need blood to exist.
Attacks:
Attack descriptions: Range: Damage: Attack type:
Drain Touch - : 2 1 space (5'). See: "Special Offenses". Touch.
Special -------- : None.
Defense: 25. Offense: 35.
Treasure: %Roll needed to have money and treasure:
41+ to have 1-D4 treasure checks.
Begin rolling on the UnCommon chart.
Check for each creature to have treasure.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Eye color: Pale-white. Eye shape: Medium-sized and oval. Height: 6'-0". Skin color: Pale white (like a human that has lost all its blood). Skin texture: Cold and clammy, like flesh with no blood. Posture: Biped. Weight: 140 lbs.
Description - : This creature appears as a once living, breathing human, yet bloodless. Its eyes are pure dull white, void of emotion all emotion but desire to feed upon the living.
Dislikes ----- : Living creatures, though it will make pacts with them at times.
Disposition - : This sentient undead holds great enmity for the living. Its chief desire is to drain its victim of life.
Fears -------- : None.
Habitat ------ : Tombs within many regions.
Immunities - : Breath-attacks based on: Air and Fire. It is also immune to Charm, Disease, Fear, Mental-attack, Pain, Poison (all forms), Regret, Shock, Sickness, Sleep, Spiritual-attack, Stun, Unconsciousness.
Life-span --- : Undying (this creature's existence never fades), but it can be slain.
Likes -------- : Power. Submissive allies, living or non-living.
Needs ------- : None.
Note --------- : The Tombman was an evil soul in mortality. Once this person died it animated by some unknown power and now seeks the life-force of any living creature it can get to (there is temporary comfort in this).
Special Abilities:
Night-vision: As the Psychic spell.
Special Defenses:
Magic-Resistance: 30%
Special Offenses:
The Tombman's touch causes armor and clothing to shatter. Upon reaching the body of a creature, however, it will not damage the flesh in any degree.
If magical armor is touched the Tombman will drain one class per turn before armor begins to give way.
Every time a Tombman touches a living creature it will drain one random characteristic from it
permanently. The following chart will determine which characteristic will be drained per successful touch:
%Roll: Characteristic drained:
01-25: Constitution
26-50: Coordination
51-75: Dexterity
76-00: Strength
Fear Presence: When a Tombman is encountered all creatures must successfully make an avoidance-roll vs. "Fear" or suffer the following penalties:
1. -40% Movement (rounded down).
2. -25 Offense.
3. 40% ability and spell failure chance.
Susceptibilities and Weaknesses: Holy Water will cause 50% more damage.
Weapon Susceptibilities : Rank-5 (or better) magic weapon to harm.