Undead: Skeleton (White)
Species: Undead. Type: White. Class: Undead. Align: Chaotic. Gender: N/A.
Level: 1-D8. Damage-Points: 1-D6 x level.
Number encountered: 4-D4.
Experience-Points: 6 x level.
Characteristics:
Awareness: Hearing: 15, Sense of Smell: 0, Sixth Sense: 5, Taste: 0, Touch: 15, Vision: 15,
Charisma -: Appearance: N/A. Speech: 15, Constitution: 20, Coordination: 15, Dexterity: 15, Intelligence: 25, Mental-Strength: 5, Strength: 15, Wisdom: 5.
Movement:
Flying: Can't. Grounded: 8. Swimming: 1 (cannot swim, but does walk under water).
Luck: 0.
Oxygen-Points: Not applicable. This creature does not need oxygen to exist.
Blood-Points: Not applicable. This creature does not need blood to exist.
Attacks:
Fists ----------- : 2
Damage ------ : 1-D6 (+1-D6 per level advanced).
Range -------- : 1 space (5').
Attack type - : Blunt.
Special ------- : None.
Defense: 15. Offense: 15.
Treasure: %Roll needed to have money and treasure:
91+ to have 1.
Begin rolling on the Common chart.
Check for each skeleton to have treasure.
Description:
Annihilation Strike?: No. Sudden Death Strike?: No.
Bone color: White. Bone texture: Rough to the touch; like a dried and aged bone. Height: 5' 8". Posture: Biped. Weight: 40 Lbs.
Description - : This undead appears as a walking white skeleton.
Dislikes ----- : Unknown.
Disposition - : Chaotic. This creature is the weakest of all its kind. It is a normal looking white or whitish-yellow humanoid skeleton. Within its sockets burns a faded white light that is not seen during lighted hours.
Fears -------- : Running out of wine.
Habitat ------ : Crypts, Dungeons, Labyrinths and Tombs within many regions.
Immunities - : Charm, Disease, Fear, Mental-attack (the chaotic nature of this particular undead renders it completely immune to attacks on the mind), Pain, Poison (excluding Toxin Poison), Shock, Sickness, Sleep, Stun, Unconsciousness.
Life-span --- : Undying creature. This creature's existence never fades.
Likes -------- : Any form of wine. Though they can only taste it, they crave all forms of wine, and they will unwisely bargain away priceless treasure for it.
Needs ------- : Unknown, thought they love wine and seem to need it worse that anything in existence (this is rather chaotic and comical, though disturbing). They covet wine in any form, drinking it unceasingly, and with great enthusiasm. If one gives this undead wine, they will be considered as great friends (though this vanishes along with drink).
Note --------- : The bones of this creature are sought after by necromancers. Necromancers use the bones to create Undead servants. Shamans seek after these bones as they are components for certain spells.
Special Abilities:
Night-vision: As the Psychic's Spell.
Special Defenses:
This creature has the following resistances:
Hurled: Arrows, bolts, and throwing darts will only do 10% of the normal damage unless hit in the skull. Ballast bolts will only do 50% of the normal damage unless hit in the skull.
Magic-Resistance: 10%
Spiritual-Resistance: 10%
Special Offenses:
When this creature is encountered all creatures must successfully make an avoidance-roll
vs. "Fear", or have the following penalties enforced upon them for the first 1-D4 turns of the conflict:
-1 space movement per turn.
-5 Offense
Susceptibilities and Weaknesses: 50% penalty rounded down, to successfully avoid vs. any form of holy attack.
- Freezing temperatures will render this creature 50% immobile. The following are the freezing temperature effects upon this creature:
- Movement will be reduced down to ½ (rounded down).
- All special sight and/or feel abilities will be lost for the duration of the freeze.
- Holy Water will always do a Maximum-strike (best of 3 rolls for damage) against this creature.
Weapon Susceptibilities : Rank-1 (or better) magic weapon to harm.