Undead: Skeleton (Gladiator)
Species: Undead. Type: Gladiator. Class: Undead. Align: Evil. Gender: N/A.
Level: 10-D10. Damage-Points: 1-D8 x level.
Number encountered: 1-D4 per 2 characters present.
Experience-Points: 18 x level.
Characteristics:
Awareness: Hearing: 20, Sense of Smell: 0, Sixth Sense: 15, Taste: 0, Touch: 20, Vision: 20,
Charisma -: Appearance: N/A. Speech: 20, Constitution: 30, Coordination: 25, Dexterity: 25, Intelligence: 20, Mental-Strength: 20, Strength: 25, Wisdom: 5.
Movement:
Flying: Can't. Grounded: 10. Swimming: 1 (cannot swim, but does walk under water).
Luck: 25.
Oxygen-Points: Not applicable. This creature does not need oxygen to exist.
Blood-Points: Not applicable. This creature does not need blood to exist.
Attacks:
Bone Warpick - : 2
Damage --------- : 1-D6 (+1-D6 per 2 levels advanced).
Range ------------ : 1 space (5').
Attack type ----- : Sharp.
Special ----------- : None.
Defense: 25. Offense: 25.
Treasure: %Roll needed to have money and treasure:
70+ to have 1.
Begin rolling on the UnCommon chart.
Check for each skeleton to have treasure.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Bone color: Dark-Gray. Bone texture: Rough to the touch; like a dried and aged bone.
Height: 6' 0". Posture: Biped. Weight: 70 Lbs.
Description - : This undead appears as a walking dark-gray skeleton.
Dislikes ----- : Unknown.
Disposition - : This undead will work together to overcome its prey. They are unified.
Fears -------- : None.
Habitat ------ : Many regions and settings.
Immunities - : Charm, Disease, Fear, Pain, Poison (excluding Toxin Poison), Shock, Sickness, Sleep, Stun, Unconsciousness.
Life-span --- : Undying creature. This creature's existence never fades.
Likes -------- : None.
Needs ------- : None.
Note --------- : The bones of this creature are sought after by necromancers. Necromancers use the bones to create Undead servants. Shamans seek after these bones as they are components for certain spells.
Special Abilities:
Combat Unity: This undead will gain a +2 to both defense and offense when grouped together (if they remain in adjacent spaces).
Night-vision: As the Psychic's Spell.
Special Defenses:
This creature has the following resistances:
Hurled: Arrows, bolts, and throwing darts will only do 10% of the normal damage unless hit in the skull. Ballast bolts will only do 50% of the normal damage unless hit in the skull.
Magic-Resistance: 20% (+1% per Gladiator Skeleton present).
Mental-Resistance: 20% (+1% per Gladiator Skeleton present).
Spiritual-Resistance: 20% (+1% per Gladiator Skeleton present).
Special Offenses:
When this creature is encountered all creatures must successfully make an avoidance-roll vs.
"Fear", or have the following penalties enforced upon them for the first 1-D8 turns of the conflict:
1. -2 spaces movement per turn.
2. -10 on all attacks.
Susceptibilities and Weaknesses: 50% penalty rounded down, to successfully avoid vs. any form of holy attack. Holy Water will always do a Maximum-strike (best of 3 rolls for damage) against this creature.
Weapon Susceptibilities : Rank-2 (or better) magic weapon to harm.