Undead: Skeleton (Krannis)
Species: Undead. Type: Krannis (Named). Class: Undead. Align: Evil. Gender: N/A.
Level: 25. Damage-Points: 5,000.
Number encountered: 1.
Experience-Points: 5,000.
Characteristics:
Awareness: Hearing: 25, Sense of Smell: 0, Sixth Sense: 25, Taste: 0, Touch: 30, Vision: 25,
Charisma -: Appearance: See: "Description". Speech: 15, Constitution: 45, Coordination: 20, Dexterity: 35, Intelligence: 20, Mental-Strength: 35, Strength: 50, Wisdom: 15.
Movement:
Flying: Can't.
Grounded: 16.
Swimming: 5 (cannot swim, but does walk under water).
Luck: 1-D6 per level.
Oxygen-Points: Not applicable. This creature does not need oxygen to exist.
Blood-Points: Not applicable. This creature does not need blood to exist.
Attacks:
Fist ------------ : 2.
Damage ------ : 1-D10 (+ 1-D10 per level advanced) = up to 260 in 1-D2 areas of the body.
Range -------- : 4 spaces (20').
Attack type - : Blunt.
Special ------- : Thunder-Fist: This fearsome ability will enable Krannis to have a 1 in 6 chance of all within 25' of Krannis being struck (as if each has been successfully damaged by its fist).
Defense: 20. Offense: 35.
Treasure: %Roll needed to have money and treasure:
01+ to have 1-D8 +1.
Begin rolling on the Rare chart.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Bone color: Dull-white. Bone texture: Rough to the touch; like a dried and aged bone.
Height: 25' 0". Posture: Biped. Weight: 3,000 Lbs.
Description - : This Undead appears as a massive, dull-white skeleton with a huge skull.
Dislikes ----- : All other creatures.
Disposition - : Destructive by nature, and ruthless in its onslaught, Krannis will attack every other creature it detects.
Fears -------- : None.
Habitat ------ : Earthen Mountain Tomb only.
Immunities - : Beguile, Charm, Disease, Fear, Mental-attack, Pain, Poison (all), Remorse, Shock, Sickness, Sleep, Stun, Unconsciousness.
Life-span --- : Undying creature. This creature's existence never fades, but it can be destroyed.
Likes -------- : Evil and those of a Diabolic nature.
Needs ------- : None.
Note --------- : The skeleton of this named undead is HIGHLY sought after by Necromancers who will pay a bargain price for it. After being animated, it will be at x3 power of the undead raised (this will depend on the type of skeleton being raised by the Necromancer).
Special Abilities:
Night-vision: As the Psychic's Spell.
Special Defenses:
Chaotic Darkness: A boiling, shifting darkness surrounds Krannis at all times, extending out 5 spaces in all directions. All abilities, powers, spells and weapons within Chaotic Darkness will have a 2 in 6 chance of simply missing, or having no effect on Krannis.
Resistances:
Hurled: Arrows, bolts, and throwing darts will only do 10% of the normal damage. Ballast bolts will only do 20% of the normal damage unless hit in the skull.
Magic-Resistance - : 91%
Spiritual-Resistance: 91%
Special Offenses:
Horror Presence: Each turn, when Krannis attacks, all within 25' must successfully make a "Mental-Strength Check" (Mental-Strength = % chance), or have the following penalties enforced upon them for that turn:
1. -4 spaces movement per turn.
2. -25 on all attacks.
Susceptibilities and Weaknesses: Holy attacks cause X2 damage and effect.
Weapon Susceptibilities : Rank-2 (or better) enchanted weapon to harm.