Undead: Skeleton (Banoth)
Species: Undead. Type: Banoth (Named). Class: Undead. Align: Chaotic Evil (Diabolic).
Gender: N/A.
Level: 21. Damage-Points: 4,200.
Number encountered: 1.
Experience-Points: 8,400.
Characteristics:
Awareness: Hearing: 30, Sense of Smell: 0, Sixth Sense: 30, Taste: 0, Touch: 30, Vision: 30,
Charisma -: Appearance: See: "Description". Speech: 0 (See: "Note"), Constitution: 50, Coordination: 30, Dexterity: 30, Intelligence: 30, Mental-Strength: 30, Strength: 35, Wisdom: 10.
Movement:
Flying: Can't.
Grounded: 12.
Swimming: 6 (cannot swim, but does walk under water).
Luck: 1-D6 per level.
Oxygen-Points: Not applicable. This creature does not need oxygen to exist.
Blood-Points: Not applicable. This creature does not need blood to exist.
Attacks:
Soul Grasp --- : 2
Damage ------- : Great Cleaver: 1-D12 (+ 1-D12 per level advanced) = 276
See also: "Special".
Range --------- : 2 spaces (10').
Attack type -- : Sharp.
Special -------- : Soul Grasp: After attacking twice with its Great Cleaver, Banoth will attempt to grab its victim 1 time in the attempt to Soul Grasp it.
When Banoth successfully clutches its prey with this supernatural attack, its victim must make a successful avoidance-roll vs. "Faith", or suffer a permenent loss of 1-D6 Awareness (Sixth Sense). Banoth will not hold, but will let go (even as it grabs) while disgesting the lost Sixth Sense of its victim.
Each time this happens, Banoth will be fully healed of all damages sustained, minus 1-D100 x3. A creature will be absorbed into the dark being of Banoth if his or her Sixth Sense falls below 5, and will be helpless to escape. When this happens, the body of Banoth's victim will turn to dust, and Banoth will be fully, instantly, healed.
Defense: 30. Offense: 30.
Treasure: %Roll needed to have money and treasure:
01+ to have 1-D6 +2.
Begin rolling on the Rare chart.
Description:
Annihilation Strike?: Only for automatic hit success.
Sudden Death Strike?: Only for automatic hit success.
Bone color: Dull-yellow. Bone texture: Rough to the touch; like a dried and aged bone.
Height: 10' 0". Posture: Biped. Weight: 300 Lbs.
Description - : This Undead appears as a large skeleton with two heads.
Dislikes ----- : The good and holy.
Disposition - : Bent on the destruction of all that is good, Banoth will go to every extreme to destroy anything and anyone of an innocent, good and holy nature.
Fears -------- : Innocent children. If Banoth stays within the presence of a child for more than 1-D4 turns, it will begin to be inflicted with eternal anguish, thus losing 3-D20 damage-points per turn until destroyed. If Banoth touches a child, it will sustain 3-D100 damage per turn until destroyed (unless it releases the child).
A Recorder by the name of Altuin Farsight observed Banoth interact with a child who strayed into its presence. In terrible fear and shame, Altuin recorded all he witnessed, not knowing what else could be done. As he scribed the event, his shame and fear was turned to joy and hope. Astounded by what he saw and heard, this is what he wrote:
Journal Entry (10th day of August):
I beheld in helpless horror as a child strayed into the presence of Banoth The Vile. However, the outcome shocked and gladdened my heart, for as Banoth set its attention upon the child and strode forward to take her, the Undead horror was suddenly struck still, as if pained by the toddler's presence. In frustration, Banoth reached out in hate and grasped the young one by the arm, no doubt to kill her. Instantly there came the sound of splintering bone, and I witnessed fragments of Banoth begin to shred from every bone of its skeletal frame. Banoth released the child and fled back into the darkness of the Tomb from whence it came.
Habitat ------ : Earthen Mountain Tomb only.
Immunities - : Beguile, Charm, Disease, Fear, Mental-attack, Pain, Poison (all), Remourse, Shock, Sickness, Sleep, Stun, Unconsciousness.
Life-span --- : Undying creature. This creature's existence never fades, but it can be destroyed.
Likes -------- : Evil and those of a Diabolic nature.
Needs ------- : None.
Note --------- : None.
Special Abilities:
Awareness: Banoth will gain 2 chances to succeeed Awareness (Hearing and Vision).
Night-vision: As the Psychic's Spell.
Regeneration: Banoth Regerates lost damage-points at a rate of 3-D20 per turn.
Special Defenses:
This creature has the following resistances:
Hurled: Arrows, bolts, and throwing darts will only do 10% of the normal damage. Ballast bolts will only do 20% of the normal damage unless hit in the skull.
Magic-Resistance - : 60%
Spiritual-Resistance: 60%
Special Offenses:
Terror Presence: When Banoth nears, a macabre lamentation and eerie, desperate whispering fills the air . . . unseen tormented souls. So terrible is this lamentation, all creatures must successfully make a "Mental-Strength Check" (Mental-Strength = % chance), or have the following penalties enforced upon them for 3-D6 days:
1. -8 spaces movement per turn.
2. -30 on all attacks.
3. All Avoidance-Rolls at 1/2 chance (rounded up).
Susceptibilities and Weaknesses: Holy attacks cause X2 damage and effect.
Weapon Susceptibilities : Rank-4 (or better) enchanted weapon to harm.