Unead: Knight (Revenant)     

Species: N/A. Type: Revenant Knight. Class: Undead. Align: UnHoly. Gender: N/A

 

Level: 30 + 2-D12. Damage-Points: 3-D20 x level.

Number encountered: 1

Experience-Points: 500 x level.

 

Characteristics:

Awareness: Hearing: 40, Sense of Smell: 0, Sixth Sense: 35, Taste: 0, Touch: 35, Vision: 40,

Charisma -: Appearance: See: "Description". Speech: 35, Constitution: 90, Coordination: 60, Dexterity: 60, Intelligence: 35, Mental-Strength: 120, Strength: 110, Wisdom: 25.

 

Movement:

Flying: Can't. Grounded: 18. Swimming: 6 (will walk through water; not swim).

 

Luck: 2-D20 + 1-D6 per level.

Oxygen-Points: Not applicable. This creature does not need oxygen to exist.

Blood-Points: Not applicable. This creature does not need blood to exist.

 

Attacks:

Dread Grasp -- : 2.

Damage -------- : 1-D20 (+ 1-D20 per level advanced) rot damage.

Range ---------- : 1 spaces (5').

Attack type --- : Blunt.

Special --------- : See: "Special Offenses".

 

Defense: 90. Offense: 90.

 

Treasure:

Yes for 5-D4 +4 item checks.

Begin rolling on the Rare chart.

 

Additional treasure checks are as follows:

40% chance of having 2-D4 Artifacts.
100% chance of having 4-D20 random Gems.

100% chance of having Money (Legendary). Amount rolled up will be multiplied by 4-D20.

60% chance of having 5-D4 random Special Gems.
35% chance of having 1-D2 +1 Oracles.
35% chance of having 1-D3 +1 Relics.

 

Note: The Revenant Knight will know and use the items it has.

 

Description:

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

Eye color: Crimson-red. Eye shape: Medium-sized and oval. Height: 7' 0". Posture: Biped. Skin color: Blackened. Skin texture: Rotting corpse. Weight: 300 Lbs.

 

Description - : This undead appears as long since rotted corpse encased within a set of cracked, moldering, ruined plate armor. A crimson haze emanates from this horrific undead, seeping out through every opening and decayed crack in its armor.

 

Dislikes ----- : The good and the holy.

Disposition - : Diabolic and hate-filled.

Fears -------- : None.

Habitat ------ : Dead (The Gray). Though rare, this terror can be found in other high level regions.

Immunities - : Beguile, Charm, Disease, Fear, Magic (direct damage magic spells do effect this undead if a spell can penetrate its magic-resistance), Poison (all), Remorse, Sickness.

 

Life-span --- : Undying (this creature's existence never fades), but it can be destroyed.

Likes -------- : Destroying the living and breeding chaos.

Needs ------- : None.

Note --------- : None.

 

Special Abilities:

Dark Oath: One can swear allegiance to this undead. If so, it will be spared, becoming a servant. This oath is voluntary, not supernaturally binding. If this Dark Oath is broken, the Revenant Knight will seethe with malice and enmity against the oath breaker, and, at all costs, will actively seek to destroy him or her.

 

Dread-Night: A darkness will engulf all within 10 spaces (50') when this undead engages in combat with its quarry. All within this darkness will be blinded (-60 Defense and Offense) unless they possess a way to see in the dark, or have the ability to fight blinded.

 

Ultra-Vision (as the Psychic's spell).

 

Special Defenses:

Holy-Resistance ----- : 30%

Magic-Resistance --- : 90%

Mental-Resistance -- : 90%

Spiritual-Resistance - : 99%

Wish-Resistance ----- : 70%

 

Special Offenses:

Blood-Leech: Every creature within 6 spaces (30') of this undead will lose 3-D8 blood-points per turn unless it can successfully pit it's Faith vs. this undead's Touch (single roll check).

 

Devouring Breath: Every creature within 6 spaces (30') of this undead will lose 3-D8 oxygen-points per turn unless it can successfully pit it's Faith vs. this undead's Touch (single roll check).

 

Devouring Soul: Every creature within 1 spaces (5') of this undead will lose 1 level per turn unless it can successfully pit it's Faith vs. this undead's Touch (single roll check). Levels lost will return over time (1 level per moon). All types of creatures are susceptible to this level drain (all).

 

Terror Presence: All creatures which witness this creature (even from a distance) must make a successful avoidance-roll vs. "Paralysis" or become physically crippled (-30 Defense, -30 Offense, 70% Movement reduction). This avoidance-roll must be checked for every 3 turns (15 seconds).

 

Susceptibilities and Weaknesses: Holy attacks effect this undead at +50% (damage, duration, etc.).

 

Weapon Susceptibilities: Rank-12 (or better) enchanted weapon to harm.