Undead: Hound (Night`Shade)
Species: Undead. Type: Night`Shade. Class: Undead. Align: Evil (diabolic). Gender: N/A.
Level: 1-D8. Damage-Points: 1-D8 x level.
Number encountered: 3-D4.
Experience-Points: 5 x level.
Characteristics:
Awareness: Hearing: 18, Sense of Smell : 19, Sixth Sense: 12, Taste: 20, Touch: 24, Vision: 22
Charisma -: Appearance: Rotted black wolf. Speech: 18. Constitution: 22, Coordination: 22, Dexterity: 22, Intelligence: 2. Mental-Strength: 20, Strength: 22, Wisdom: 2.
Movement:
Flying: Can't. Grounded: 15. Swimming: 5.
Luck: 0.
Oxygen-Points: Not applicable. This creature does not need oxygen to exist.
Blood-Points: Not applicable. This creature does not need blood to exist.
Attacks:
Bites ---------- : 1
Damage ------ : 1-D6 (+1-D6 per level advanced).
Range -------- : 1 space (5').
Attack type - : Sharp.
Special ------- : None.
Defense: 22 Offense: 22
Treasure: %Roll needed to have money and treasure:
71+ to have 1.
Begin rolling on the Common chart.
Check for each to have treasure.
All treasure will be brought back into the lair of this creature.
Description:
Annihilation Strike?: No. Sudden Death Strike?: Yes.
Bone color: Darkened-gray. Bone texture: Rough to the touch; like a dried and aged bone.
Height: 2' 4". Length: 4'-0". Posture: Quadruped. Weight: 50 Lbs.
Description - : This undead appears as a walking black skeletal wolf, rotted and decayed.
Dislikes ----- : Holy creatures.
Disposition - : Hate-filled and aggressive, this undead wolf-like creature's presence fills the air with dread.
Fears -------- : Holy Fire. Each time this unnatural creature is burned by holy fire, there will be a 50% chance of it fleeing.
Habitat ------ : Grasslands and forests (Crypts).
Immunities - : Charm, Disease, Fear, Mental-attack, Pain, Poison (excluding Toxin Poison), Shock, Sickness, Sleep, Spiritual-attack, Stun, Unconsciousness.
Life-span --- : Undying creature. This creature's existence never fades.
Likes -------- : Destroying the living.
Needs ------- : None.
Note --------- : None.
Special Abilities:
Night-vision: As the Psychic's Spell.
Special Defenses:
This creature has the following resistances:
Hurled: Arrows, bolts, and throwing darts will only do 10% of the normal damage unless hit in the skull. Ballast bolts will only do 50% of the normal damage unless hit in the skull.
Magic-Resistance: 50%
Special Offenses:
When this creature is encountered all creatures must successfully make an avoidance-roll
vs. "Fear", or have the following penalties enforced upon them:
-2 space movement per turn.
-10 Defense
-20 Offense
Susceptibilities and Weaknesses: 50% penalty rounded down, to successfully avoid vs. any form of holy attack.
Weapon Susceptibilities : Rank-2 (or better) magic weapon to harm.