Undead: Hound (Husk)     

Species: Undead. Type: Husk. Class: Undead. Align: Evil. Gender: N/A.

 

Level: 8 + 1-D6. Damage-Points: 1-D6 x level.

Number encountered: 7-D6.

Experience-Points: 7 x level.

 

Characteristics:

Awareness: Hearing: 15, Sense of Smell : 0, Sixth Sense: 5, Taste: 5, Touch: 20, Vision: 20

Charisma -: Appearance: Rotted canine. Speech: 0. Constitution: 15, Coordination: 15, Dexterity: 20, Intelligence: 0. Mental-Strength: 0, Strength: 20, Wisdom: 0.

 

Movement:

Flying: Can't. Grounded: 12. Swimming: 4 (cannot swim, but does walk under water).

 

Luck: 0.

Oxygen-Points: Not applicable. This creature does not need oxygen to exist.

Blood-Points: Not applicable. This creature does not need blood to exist.

 

Attacks:

Bites ---------- : 1

Damage ------ : 1-D4 (+1-D4 per level advanced).

Range -------- : 1 space (5').

Attack type - : Sharp.

Special ------- : None.

 

Defense: 15 Offense: 20

 

Treasure: %Roll needed to have money and treasure:

91+ to have 1.

Begin rolling on the Common chart.

Check for each to have treasure.

All treasure will be brought back into the lair of this creature.

 

Description:

Annihilation Strike?: No. Sudden Death Strike?: Yes.

Bone color: Sickened-yellow. Bone texture: Rough to the touch; like a dried and aged bone.

Height: 2' 0". Length: 3'-6". Posture: Quadruped. Weight: 35 Lbs.

 

Description - : This undead appears as a walking skeletal hound, rotted and decayed.

Dislikes ----- : Unknown.

Disposition - : Once this undead notices any living creature, it will instinctively hunt and kill it . . . or be destroyed in the attempt.

 

Fears -------- : Nothing.

Habitat ------ : Crypts, Dungeons, Labyrinths and Tombs within many regions.

Immunities - : Charm, Disease, Fear, Mental-attack, Pain, Poison (excluding Toxin Poison), Shock, Sickness, Sleep, Spiritual-attack, Stun, Unconsciousness.

 

Life-span --- : Undying creature. This creature's existence never fades.

Likes -------- : None.

Needs ------- : None.

Note --------- : None.

 

Special Abilities:

Night-vision: As the Psychic's Spell.

 

Special Defenses:

This creature has the following resistances:
Hurled: Arrows, bolts, and throwing darts will only do 10% of the normal damage unless hit in the skull. Ballast bolts will only do 50% of the normal damage unless hit in the skull.

 

Magic-Resistance: 10%

 

Special Offenses:

When this creature is encountered all creatures must successfully make an avoidance-roll
vs. "Fear", or have the following penalties enforced upon them:

 

-1 space movement per turn.

-10 Offense

 

Susceptibilities and Weaknesses: 50% penalty rounded down, to successfully avoid vs. any form of holy attack.

 

- Freezing temperatures will render this creature 50% immobile. The following are the freezing temperature effects upon this creature:

 

- Movement will be reduced down to ½ (rounded down).

- All special sight and/or feel abilities will be lost for the duration of the freeze.

- Holy Water will always do a Maximum-strike (best of 3 rolls for damage) against this creature.

 

Weapon Susceptibilities : Rank-1 (or better) magic weapon to harm.