Undead: Hound (Husk)
Species: Undead. Type: Husk. Class: Undead. Align: Evil. Gender: N/A.
Level: 8 + 1-D6. Damage-Points: 1-D6 x level.
Number encountered: 7-D6.
Experience-Points: 7 x level.
Characteristics:
Awareness: Hearing: 15, Sense of Smell : 0, Sixth Sense: 5, Taste: 5, Touch: 20, Vision: 20
Charisma -: Appearance: Rotted canine. Speech: 0. Constitution: 15, Coordination: 15, Dexterity: 20, Intelligence: 0. Mental-Strength: 0, Strength: 20, Wisdom: 0.
Movement:
Flying: Can't. Grounded: 12. Swimming: 4 (cannot swim, but does walk under water).
Luck: 0.
Oxygen-Points: Not applicable. This creature does not need oxygen to exist.
Blood-Points: Not applicable. This creature does not need blood to exist.
Attacks:
Bites ---------- : 1
Damage ------ : 1-D4 (+1-D4 per level advanced).
Range -------- : 1 space (5').
Attack type - : Sharp.
Special ------- : None.
Defense: 15 Offense: 20
Treasure: %Roll needed to have money and treasure:
91+ to have 1.
Begin rolling on the Common chart.
Check for each to have treasure.
All treasure will be brought back into the lair of this creature.
Description:
Annihilation Strike?: No. Sudden Death Strike?: Yes.
Bone color: Sickened-yellow. Bone texture: Rough to the touch; like a dried and aged bone.
Height: 2' 0". Length: 3'-6". Posture: Quadruped. Weight: 35 Lbs.
Description - : This undead appears as a walking skeletal hound, rotted and decayed.
Dislikes ----- : Unknown.
Disposition - : Once this undead notices any living creature, it will instinctively hunt and kill it . . . or be destroyed in the attempt.
Fears -------- : Nothing.
Habitat ------ : Crypts, Dungeons, Labyrinths and Tombs within many regions.
Immunities - : Charm, Disease, Fear, Mental-attack, Pain, Poison (excluding Toxin Poison), Shock, Sickness, Sleep, Spiritual-attack, Stun, Unconsciousness.
Life-span --- : Undying creature. This creature's existence never fades.
Likes -------- : None.
Needs ------- : None.
Note --------- : None.
Special Abilities:
Night-vision: As the Psychic's Spell.
Special Defenses:
This creature has the following resistances:
Hurled: Arrows, bolts, and throwing darts will only do 10% of the normal damage unless hit in the skull. Ballast bolts will only do 50% of the normal damage unless hit in the skull.
Magic-Resistance: 10%
Special Offenses:
When this creature is encountered all creatures must successfully make an avoidance-roll
vs. "Fear", or have the following penalties enforced upon them:
-1 space movement per turn.
-10 Offense
Susceptibilities and Weaknesses: 50% penalty rounded down, to successfully avoid vs. any form of holy attack.
- Freezing temperatures will render this creature 50% immobile. The following are the freezing temperature effects upon this creature:
- Movement will be reduced down to ½ (rounded down).
- All special sight and/or feel abilities will be lost for the duration of the freeze.
- Holy Water will always do a Maximum-strike (best of 3 rolls for damage) against this creature.
Weapon Susceptibilities : Rank-1 (or better) magic weapon to harm.