Unead: Grayman (Lesser Shade)     

Species: N/A. Type: Grayman (Lesser Shade). Class: Undead. Align: Evil. Gender: N/A

 

Level: 3. Damage-Points: 300.

Number encountered: 1.

Experience-Points: 300.

 

Characteristics:

Awareness: Hearing: 0, Sense of Smell: 0, Sixth Sense: 0, Taste: 0, Touch: 0, Vision: 0,

Charisma -: Appearance: See: "Description". Speech: 0, Constitution: 0, Coordination: 0, Dexterity: 0, Intelligence: 0, Mental-Strength: 0, Strength: 0, Wisdom: 0.

 

Movement:

Flying: Can't. Grounded: 0. Swimming: 0.

 

Luck: 0.

Oxygen-Points: Not applicable. This creature does not need oxygen to exist.

Blood-Points: Not applicable. This creature does not need blood to exist.

 

Attacks:

Twilight-Gray: See: "Special Offenses".

Damage ------ : See: "Special Offenses".

Range -------- : All who are in the presence of this creature.

Attack type - : Ability.

Special ------- : None.

 

Defense: 0 (See: "Special Defenses"). Offense: 0 (See: "Special Offenses").

 

Treasure:

Yes. 1-D6 +3 items.

Begin rolling on the UnCommon chart.

 

Description:

Annihilation Strike?: No. Sudden Death Strike?: No.

Eye color: Gay swirling mists. Eye shape: Medium-sized and oval. Height: 6' 0". Posture: None. Skin color: None. Skin texture: Like shadow. Weight: 0 Lbs.

 

Description: This undead appears as a gray, distorted personage of shadow, slightly lighter than darkness so that it is visible in the darkness and during evening hours of the day when the shadows of evening begin to lengthen.

 

Dislikes ----- : Light.

Disposition - : Malevolent and filled with enmity for all.

Fears -------- : Light.

Habitat ------ : Grasslands (Tomb).

Immunities - : This creature is only susceptible to abilities, powers and spells which manipulate darkness, shadow and light.

 

Life-span --- : Undying (this creature's existence never fades), but it can be destroyed.

Likes -------- : Darkness.

Needs ------- : None.

Note --------- : None.

 

Special Abilities:

None.

 

Special Defenses:

Holy-Resistance - : 30%

Magic-Resistance: 30%

 

Special Offenses:

Twilight-Gray: When another is within 4 spaces (20') of this creature, the grip of Twilight-Gray will fall upon it, threatening to thrust it into an escapeless', accursed limbo-like state of wandering.

 

An effected creature will begin to aimlessly wander the earth in inescapable misery, unable to communicate, cast spells, invoke abilities, or even think properly, for a great confusion will be set upon its soul and mind. Even gaseous, mindless (all creatures), are susceptible to the power of this terrible unead.

 

All creatures which fall victim to this attack will be forsaken, helpless and lost for the "Duration", and then released. There is a 2% chance that an effected creature will permanently become a Grayman (this is in the % roll chart that follows).

 

Avoidance-Roll: Yes, vs. "Mental-Attack". If successful, a creature will resist the effect of being caught within the grips of Twilight-Gray. If effected, roll on the following chart to know how long this ability will beset a creature:

 

%Roll: Duration of Twilight-Gray:

01-02:   Permanent. Victim will become a Grayman.

03-00:   Temporary: %Roll: Time effected by Twilight-Gray:

                                  01-64:   1 turn.

                                  65-73:   1-D4 +1 turns.

                                  74-81:   1 hour.

                                  82-90:   1-D4 +1 hours.

                                  91-00:   1-D20 +1 days.

 

Question: What if this creature is destroyed?

Answer  : All creatures will be released from Twilight-Gray effects. Those who have become a Grayman will remain a Grayman.

 

Susceptibilities and Weaknesses: Light-based abilities and spells that emit light and damage will effect this creature, causing 50% additional damage. Also, a burning torch will damage this creature.

 

Weapon Susceptibilities: See: "Susceptibilities and Weaknesses" (above).