Undead: Ghoul (Vestige)
Species: Undead. Type: Ghoul, Vestige. Class: Undead. Align: Evil. Gender: N/A.
Level: 1-D10. Damage-Points: 1 damage-point per level. Vestige Ghouls inflict high damage, but are easy to defeat.
Number encountered: 1-D6 per character present.
Experience-Points: 15 x level.
Characteristics:
Awareness: Hearing: 15, Sense of Smell: 30, Sixth Sense: 0, Taste: 60, Touch: 15, Vision: 15,
Charisma -: Appearance: N/A. Speech: 0, Constitution: 15, Coordination: 10, Dexterity: 20, Intelligence: 0, Mental-Strength: 0, Strength: 50, Wisdom: 0.
Movement:
Flying: Can't. Grounded: 7. Swimming: 2 (will walk through water; not swim).
Luck: 0.
Oxygen-Points: Not applicable. This creature does not need oxygen to exist.
Blood-Points: Not applicable. This creature does not need blood to exist.
Attacks:
Attack descriptions: Range: Damage: Attack type:
Bite --------- : 1 1 space (5'). 1-D12 (+1-D12 per level). Sharp.
Claws ------- : 2 1 space (5'). 1-D8 (+1-D8 per level). Sharp.
Special ----- : None.
Defense: 10 Offense: 20
Treasure: %Roll needed to have money and treasure:
71+ to have 1-D2 treasure checks.
Begin rolling on the Common chart.
Check for each to have treasure.
Description:
Annihilation Strike?: No. Sudden Death Strike?: Yes.
Eye color: Pale-yellow. Eye shape: Medium-sized and slanted. Height: 5'-6", thought they are hunched over to the height of 4'-6". Skin color: Blue-gray (like a body with no blood). Skin texture: Like rotted flesh, though intact. Posture: Biped. Weight: 120 lbs.
Description - : This creature appears as a bent humanoid with long arms. Each hand has lengthy, bladed, fingers that are razor-sharp and lethal. The filthy mouth holds many shark-like, serrated teeth used for ripping. At first glance, it physical appearance gives the impression of this sickening undead of being highly starved.
Dislikes ----- : Holy Crest. If a holy crest shown to this undead, and the holder of it makes a successful avoidance-roll vs. "Faith", this undead will flee for 1-D20 x10 turns. If it cannot flee, it will cower. While in this stated of panick and retreat, if attacked, it will attack as well, yet with a penalty of -5 to both Defense and Offense.
Note:
- When a Holy Crest is raised, and the holder of this symbol fails his or her avoidance-roll, this undead will break into a frenzy, gaining additional attacks as follows:
+1 Bite
+10 Offense
+3 Movement
- This frenzy will last for 1-D4 turns.
- Raising a Holy Crest can only be attempted on a Ghoul 1 time per 24 hour period.
Disposition - : This creature is mindless, existing with an almost inpercievable spark of incoherent life within. It is vaguely aware of its surroundings as it goes about its existence in a never ending routine of possessing burial grounds to which it is attracted to.
If this undead becomes aware of a living creature, a desire will burn within it to obtain that life for itself. In response to this feeling of want for life, it will attempt to tear into a living creature in a fevered desperation of gaining the warmth of life its victim sheds . . . inadvertently devouring and destroying it.
Fears -------- : None.
Habitat ------ : Grassland and forest (Graveyards).
Immunities - : ONLY physically damaging abilities, spells (and magical and enchanted weapons can effect and harm this undead).
Life-span --- : Undying (this creature's existence never fades), but it can be slain.
Likes -------- : The warmth of the living, and feeding off the corpses of the buried.
Needs ------- : This undead is driven to constantly feed upon the flesh and bones of the deceased and the living. It's insatiable appetite is beyond unnerving to those who witness it.
Note --------- : See the "Dislikes" (look at the "Note").
Special Abilities:
Night-vision: As the Psychic spell.
Special Defenses:
None.
Special Offenses:
None.
Susceptibilities and Weaknesses: Holy abilities and spells that cause physical damage cause +50% damage on this creature.
Weapon Susceptibilities : Rank-1 (or better) magic weapon to harm. Note: Non-Magical weapons will still effect this creature, but it will only take 10% of the normal damage.