Undead: Ghoul (Vestige)     

Species: Undead. Type: Ghoul, Vestige. Class: Undead. Align: Evil. Gender: N/A.

 

Level: 1-D10. Damage-Points: 1 damage-point per level. Vestige Ghouls inflict high damage, but are easy to defeat.

 

Number encountered: 1-D6 per character present.

Experience-Points: 15 x level.

 

Characteristics:

Awareness: Hearing: 15, Sense of Smell: 30, Sixth Sense: 0, Taste: 60, Touch: 15, Vision: 15,

Charisma -: Appearance: N/A. Speech: 0, Constitution: 15, Coordination: 10, Dexterity: 20, Intelligence: 0, Mental-Strength: 0, Strength: 50, Wisdom: 0.

 

Movement:

Flying: Can't. Grounded: 7. Swimming: 2 (will walk through water; not swim).

 

Luck: 0.

Oxygen-Points: Not applicable. This creature does not need oxygen to exist.

Blood-Points: Not applicable. This creature does not need blood to exist.

 

Attacks:

Attack descriptions:  Range:          Damage:                              Attack type:

     Bite --------- : 1      1 space (5').  1-D12 (+1-D12 per level).   Sharp.

     Claws ------- : 2     1 space (5').   1-D8 (+1-D8 per level).      Sharp.

     Special ----- : None.

 

Defense: 10 Offense: 20

 

Treasure: %Roll needed to have money and treasure:

71+ to have 1-D2 treasure checks.

Begin rolling on the Common chart.

Check for each to have treasure.

 

Description:

Annihilation Strike?: No. Sudden Death Strike?: Yes.

Eye color: Pale-yellow. Eye shape: Medium-sized and slanted. Height: 5'-6", thought they are hunched over to the height of 4'-6". Skin color: Blue-gray (like a body with no blood). Skin texture: Like rotted flesh, though intact. Posture: Biped. Weight: 120 lbs.

 

Description - : This creature appears as a bent humanoid with long arms. Each hand has lengthy, bladed, fingers that are razor-sharp and lethal. The filthy mouth holds many shark-like, serrated teeth used for ripping. At first glance, it physical appearance gives the impression of this sickening undead of being highly starved.

 

Dislikes ----- : Holy Crest. If a holy crest shown to this undead, and the holder of it makes a successful avoidance-roll vs. "Faith", this undead will flee for 1-D20 x10 turns. If it cannot flee, it will cower. While in this stated of panick and retreat, if attacked, it will attack as well, yet with a penalty of -5 to both Defense and Offense.

 

Note:

- When a Holy Crest is raised, and the holder of this symbol fails his or her avoidance-roll, this undead will break into a frenzy, gaining additional attacks as follows:

 

                                                                 +1 Bite

                                                                 +10 Offense

                                                                 +3 Movement

- This frenzy will last for 1-D4 turns.

- Raising a Holy Crest can only be attempted on a Ghoul 1 time per 24 hour period.

 

Disposition - : This creature is mindless, existing with an almost inpercievable spark of incoherent life within. It is vaguely aware of its surroundings as it goes about its existence in a never ending routine of possessing burial grounds to which it is attracted to.

 

If this undead becomes aware of a living creature, a desire will burn within it to obtain that life for itself. In response to this feeling of want for life, it will attempt to tear into a living creature in a fevered desperation of gaining the warmth of life its victim sheds . . . inadvertently devouring and destroying it.

 

Fears -------- : None.

Habitat ------ : Grassland and forest (Graveyards).

Immunities - : ONLY physically damaging abilities, spells (and magical and enchanted weapons can effect and harm this undead).

 

Life-span --- : Undying (this creature's existence never fades), but it can be slain.

Likes -------- : The warmth of the living, and feeding off the corpses of the buried.

Needs ------- : This undead is driven to constantly feed upon the flesh and bones of the deceased and the living. It's insatiable appetite is beyond unnerving to those who witness it.

 

Note --------- : See the "Dislikes" (look at the "Note").

 

Special Abilities:

Night-vision: As the Psychic spell.

 

Special Defenses:

None.

 

Special Offenses:

None.

 

Susceptibilities and Weaknesses: Holy abilities and spells that cause physical damage cause +50% damage on this creature.

 

Weapon Susceptibilities : Rank-1 (or better) magic weapon to harm. Note: Non-Magical weapons will still effect this creature, but it will only take 10% of the normal damage.