Siren: Deepwater
Species: Siren. Breed: Deepwater. Class: Enchanted (Mammal). Align: Evil.
Gender: %Roll: 01-99: Female, 00: Male.
Level: 21+ 1-D10. Damage-Points: 2-D8 x level.
Number encountered: 1-D6.
Experience-Points: 120 x level.
Characteristics:
Awareness: Hearing: 30, Sense of Smell: 30, Sixth Sense: 25, Taste: 40, Touch: 26, Vision: 31, Charisma -: Appearance: 45, Speech: 45, Constitution: 36, Coordination: 40, Dexterity: 40, Intelligence: 24, Mental-Strength: 45, Strength: 30, Wisdom: 24.
Movement:
Flying: Can't. Grounded: 12. Swimming: 16 (superb swimmers).
Luck: 1-D6 per level.
Oxygen-Points: 135 (can breath water).
Blood-Points: 108.
Attacks:
Claws ----------- : 2
Damage ------- : 1-D8 (+1-D8 per level advanced).
Range --------- : 1 space (5').
Attack type -- : Sharp.
Special -------- : See: "Special Offenses".
Defense: 40. Offense: 40.
Treasure: %Roll needed to have money and treasure:
26+ to have 1-D4 treasure checks.
Begin rolling on the UnComon chart.
Check each creature for treasure.
Sirens will know and use the treasure items they have.
Description:
Annihilation Strike?: Yes. Sudden Death Strike?: Yes.
Description: Eye color: Emerald-green. Eye shape: Medium-sized and sharply slanted. Hair color: Discretion of the GM. Height: 6'-0". Posture: Biped. Skin color: Beige (pale).
Skin texture: As a normal human's. Weight: 140 Lbs.
Dislikes ----- : Hunger.
Disposition - : Cunning, patient, charming.
Fears -------- : None.
Habitat ------ : Ocean (Temperate and Tropical).
Immunities - : Charm, Disease, Fear, Pain, Poison (excluding Toxin), Shock, Sickness.
Life-span --- : Lesser Immortal (do not age past their prime, yet can be slain).
Likes -------- : Feeding upon the flesh of mankind.
Needs ------- : None.
Note --------- : These are the legendary, deadly, Sirens of the deep seas, who, in legends claim those who dare traverse the open seas. Terror strikes those who are forced by their luring songs to face them.
Special Abilities:
Perception: Deepwater Siren can speak all languages, but must be in the presence of the race type to do so.
Siren’s Song: If within the sound of the Deepwater Siren, one must successfully pit his or her Mental-Strength vs. the Deepwater Siren's Mental-Strength (race to 3), or be snared and lured into its presence (this must be done for each Siren encountered). Once in the presence of a Deepwater Siren, this ability will melt away, leaving a person with a clear head, but no memory of how he or she got there. By then it will be too late, and victims lured must fight, or be devoured.
Range: 2 leagues (6 miles). This ability cannot be used underwater.
Special Defenses:
Resistances:
Magic ------------- : 60%
Mental-attack -- : 60%
Spiritual-attack - : 60%
Special Offenses:
Devour: The Deepwater Siren's countenance will visibly change, dropping its appearance to 5 during its attack. During this time, it will gain the following adjustments:
+1 Claw attack.
2 Bites: 1-D10 (+1-D10 per 2 levels advanced). This is known as "Feeding Frenzy".
Special: The Deepwater siren's bite will heal it for 50% of the damage caused.
Susceptibilities and Weaknesses: None.
Weapon Susceptibilities : Rank-1 or better (enchanted) weapon to harm.