Snakeman: Grasslands
Species: Snakeman. Breed/Type: Grasslands. Class: Monster (Reptile).
Align: 01-95: Evil, 96-00: Good. Gender: 01-50: Female, 51-00: Male.
Level: 1-D6. Damage-Points: 1-D6 x level.
Number encountered: 1-D4 per 2 characters. The number encountered will be outside its dwelling place. If within the boundaries of their homeland, the number encountered will be an additional 4-D10. To see if a dwelling has been discovered roll a 91+
Experience-Points: 3 x level.
Characteristics:
Awareness: Hearing: 12, Sense of Smell: 30, Sixth Sense: 17, Taste: 32, Touch: 24, Vision: 16, Charisma -: Appearance: See: "Description". Speech: 12, Constitution: 15, Coordination: 26, Dexterity: 26, Intelligence: 15, Mental-Strength: 20, Strength: 12, Wisdom: 12.
Movement:
Flying: Can't. Grounded: 8. Swimming: 4
Luck: 0.
Oxygen-Points: 60.
Blood-Points: 45.
Attacks:
Bite ----------- : 1
Claws --------- : 2
Damage ------ : 1-D6 (+ 1-D6 per level advanced).
Range -------- : 1 space (5').
Attack type - : Claws: Sharp / Bite: Needle.
Special ------- : Green Poison: A bite inflicting 50%+ damage will inject Green Poison. Victim must avoid vs. "Poison" or suffer -15 to both Defense and Offense for 2-D6 turns. Poison will take effect in 2 turns (10 seconds) after being injected. Armor may turn this needle attack.
Defense: 20. Offense: 20.
Treasure: %Roll needed to have money and treasure:
92+ to have 1 treasure check.
Begin rolling on the Common chart.
Check each creature for treasure.
Description:
Annihilation Strike?: No. Sudden Death Strike?: No.
Description: Eye color: Light-green. Eye shape: Small-sized and slanted. Height: 3' 0". Posture: Biped. Scale color: Green. Weight: 25 Lbs.
This creature is a cross between a snake and a humanoid. It walks upright on two legs.
Dislikes ----- : Mankind.
Disposition - : This creature is always on the hunt, and finds it a great honor to take down Humans.
Fears -------- : Fire.
Habitat ------ : Grasslands.
Immunities - : None.
Life-span --- : 60 years.
Likes -------- : Hunting.
Needs ------- : Basic necessities of life (food, water shelter, Etc.).
Note --------- : None.
Special Abilities:
Night-Vision: As the Psychic Spell.
Special Defenses:
Damage-Reduction: 1
Special abilities to turn:
Acid --------- : 95+
Blunt -------- : 95+
Cold --------- : 95+
Electricity -- : 95+
Fire ---------- : 95+
Needle ------ : 95+
Sharp -------- : 95+
Special Offenses:
None.
Susceptibilities and Weaknesses: None.
Weapon Susceptibilities : Rank-0 non-magical weapon to harm.