Lizardman (Gray)     

Species: Lizardman. Breed/Type: Gray. Class: Reptile (Monster). Align: 01-80: Evil, 81-00: Good. Gender: 01-50: Female, 51-00: Male.

 

Level: 1-D6. Damage-Points: 1-D6 x level.

Number encountered: 1-D6. Note: The number encountered will be outside a Lizardman dwelling. If within the boundaries of their homeland, the number encountered will be an additional 5-D20. To see if a Lizardman dwelling has been discovered roll a 96+

 

Experience-Points: 8 x level.

 

Characteristics:

Awareness: Hearing: 20, Sense of Smell: 24, Sixth Sense: 15, Taste: 24, Touch: 18, Vision: 22, Charisma -: Appearance: See: "Description". Speech: 18, Constitution: 25, Coordination: 22, Dexterity: 22, Intelligence: 15, Mental-Strength: 26, Strength: 20, Wisdom: 12.

 

Movement:

Flying: Can't. Grounded: 9. Swimming: 6

 

Luck: 0.

Oxygen-Points: 78.

Blood-Points: 75.

 

Attacks:

Bite ----------- : 1

Claws --------- : 2

Damage ------ : 1-D6 (+ 1-D6 per level advanced).

Range -------- : 1 space (5').

Attack type - : Sharp.

Special ------- : None.

 

Defense: 22. Offense: 22.

 

Treasure: %Roll needed to have money and treasure:

91+ to have 1 treasure check.

Begin rolling on the Common chart.

Check each creature for treasure.

 

Description:

Annihilation Strike?: Yes. Sudden Death Strike?: Yes.

Description:  Eye color: Yellow with a black pupil. Eye shape: Small-sized and slanted.

Height: 3' 0". Posture: Biped. Scale color: Gray. Weight: 45 Lbs.

 

This creature is a cross between a humanoid and a lizard. It walks upright on two legs.

 

Dislikes ----- : Serpents. This creature will go out of its way to destroy serpents if it can.

Disposition - : Most are evil by nature, yet there are some that do not share this dark-hearted nature.

 

Fears -------- : Dragons.

Habitat ------ : Grasslands and Forest (Dungeon & Labyrinth).

Immunities - : Common poisons (i.e., rattle snake, viper, cobra, black widow, Etc.).

Life-span --- : 130 years.

Likes -------- : None.

Needs ------- : Basic necessities of life (food, water shelter, Etc.).

Note --------- : None.

 

Special Abilities:

Night-Vision: As the Psychic Spell.

 

Special Defenses:

Damage-Reduction: 1

 

Special abilities to turn:

Acid --------- : 91+

Blunt -------- : 91+

Cold --------- : 91+

Electricity -- : 91+

Fire ---------- : 91+

Needle ------ : 91+

Sharp -------- : 91+

 

Special Offenses:

None.

 

Susceptibilities and Weaknesses: None.

Weapon Susceptibilities : Rank-0 non-magical weapon to harm.