Reptile: Lizardman (Green)     

Species: Lizardman. Breed/Type: Green. Class: Reptile (Monster).

Align: 01-70: Apathetic, 71-00: Evil, 91-00: Good. Gender: 01-50: Female, 51-00: Male.

 

Level: 1-D8. Damage-Points: 1-D6 x level.

Number encountered: 1-D6. The number encountered will be outside a Green Lizardman dwelling place. If within the boundaries of their homeland, the number encountered will be an additional 8-D20. To see if a Green Lizardman dwelling has been discovered roll a 96+

 

Experience-Points: 2 x level.

 

Characteristics:

Awareness: Hearing: 16, Sense of Smell: 28, Sixth Sense: 15, Taste: 28, Touch: 22, Vision: 20, Charisma -: Appearance: See: "Description". Speech: 14. Constitution: 16, Coordination: 20, Dexterity: 20, Intelligence: 12. Mental-Strength: 18, Strength: 14, Wisdom: 8.

 

Movement:

Flying: Can't. Grounded: 7. Swimming: 2

 

Luck: 0. Oxygen-Points: 54. Blood-Points: 48.

 

Attacks:

Bite ----------- : 1

Claws --------- : 2

Damage ------ : 1-D4 (+ 1-D4 per level advanced).

Range -------- : 1 space (5').

Attack type - : Sharp.

Special ------- : None.

 

Defense: 20 Offense: 20

 

Treasure: %Roll needed to have money and treasure:

96+ to have 1 treasure check.

Begin rolling on the Common chart.

Check each creature for treasure.

 

Description:

Annihilation Strike?: No. Sudden Death Strike?: No.

Description:  Eye color: Light-green. Eye shape: Small-sized and slanted.

Height: 2' 6". Posture: Biped. Scale color: Green. Weight: 15 Lbs.

 

This creature is a cross between a humanoid and a lizard. It walks upright on two legs.

 

Dislikes ----- : Snakes. This creature will go out of its way to destroy snakes if it can.

Disposition - : This creature is a pack hunter, and lives off the creatures it takes down. Most do not kill for pleasure, yet some do (those of evil align).

 

Fears -------- : Magic. This is more of a prfound respect, rather than an innate fear.

Habitat ------ : Grasslands.

Immunities - : None.

Life-span --- : 80 years.

Likes -------- : None.

Needs ------- : Basic necessities of life (food, water shelter, Etc.).

Note --------- : None.

 

Special Abilities:

Night-Vision: As the Psychic Spell.

 

Special Defenses:

Damage-Reduction: 1

 

Special abilities to turn:

Acid --------- : 93+

Blunt -------- : 93+

Cold --------- : 93+

Electricity -- : 93+

Fire ---------- : 93+

Needle ------ : 93+

Sharp -------- : 93+

 

Suprise Resistance: 30%

Special Offenses:

None.

 

Susceptibilities and Weaknesses: None.

Weapon Susceptibilities : Rank-0 non-magical weapon to harm.