Ratman: (Shae`Din)     

Species: Rodent. Breed/Type: Ratman, Shae`Din. Class: Monster.

Align: Evil (on the verge of diabolic). Gender: 01-50: Female, 51-00: Male.

 

Level: 7 + 1-D6. Damage-Points: 1-D10 x level.

Number encountered: 3-D6.

Experience-Points: 8 x level.

 

Characteristics:

Awareness: Hearing: 25, Sense of Smell: 31, Sixth Sense: 18, Taste: 28, Touch: 25, Vision: 24. Charisma -: Appearance: See: "Description". Speech: 18. Constitution: 22, Coordination: 25, Dexterity: 25, Intelligence: 16. Mental-Strength: 20, Strength: 16, Wisdom: 14.

 

Movement:

Flying: Can't. Grounded: 9. Swimming: 3

 

Luck: 0.

Oxygen-Points: 60.

Blood-Points: 66.

 

Attacks:

Bite ----------- : 2

Damage ------ : 1-D6 (+ 1-D6 per level advanced).

Range -------- : 1 space (5').

Attack type - : Sharp.

Special ------- : See: "Special Offense".

 

Defense: 25 Offense: 25

 

Treasure: %Roll needed to have money and treasure:

86+ to have 1-D2 treasure checks. Begin rolling on the Common chart.

This creature will use treasure items to the best of its knowledge.

 

Description:

Annihilation Strike?: No. Sudden Death Strike?: Yes.

Description:  Eye color: Auburn-red. Eye shape: Small-sized and slanted. Height: 2' 0".

                      Posture: Biped. Fur color: Black-brown. Fur texture: Course. Weight: 35 Lbs.

 

This creature appears as a very large rat that can walk upon its two hind legs as well as on all fours.

 

Dislikes ----- : Mankind.

Disposition - : Secretive and (self judged to be) sly and cunning, this creature - as does the entire species of Ratman - seeks the downfall of all but its own. Being more clever than the common breed of ratman, this dark-hearted creature will make pacts and alliances with other evil creatures (even mankind), though they are highly traitorous. As long as an alliances can benefit this creature, it will keep an alliance.

 

Fears -------- : None.

Habitat ------ : Grasslands and forests.

Immunities - : Blindness (this creature cannot be blinded by an ability or spell that does not physically maim its body. All forms of sickness and disease.

 

Life-span --- : 175 years.

Likes -------- : Hunting and killing for pleasure. Power. Keeping slaves. Each Shae`Din Ratman will have a 10% chance of having a pet slave. This pet slave will be simple, so as to be fully controlled. G.M.: The slave this creature has will be up to you.

 

Needs ------- : Basic necessities of life (food, water shelter, Etc.).

Note --------- : None.

 

Special Abilities:

Night-Vision: As the Psychic Spell.

 

Innate Sense of Direction: An Awareness roll of "Sense of Smell" (add +32 to % roll checks) will enable a ratman to run through a maze, or similar structure, successfully finding its way out within 1-D6 turns per directional choice.

 

Special Defenses:

Evasion: This creature has a 2 in 6 chance of naturally evading physical attacks, but must be aware of the incoming attack.

 

Special Offenses:

There will be a 12% chance that each ratman will be a carrier of a random level disease. The level of the disease that may be present among them is as follows:

 

%Roll: Disease levels:
01-40:   Level #1
41-70:   Level #2
91-00:   Level #3

 

Susceptibilities and Weaknesses: None.

Weapon Susceptibilities : Rank-0 non-magical weapon to harm.